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  1. 3D Game Engine Architecture

  2. Chapter 1 Introduction 1 1.1 Drawing a Triangle 2 1.2 Drawing a Triangle Mesh 17 1.3 Drawing a Complicated Scene 27 1.4 Abstraction of Systems 27 Chapter 2 Core Systems 31 2.1 The Low-Level System 31 2.1.1 Basic Data Structures 33 2.1.2 Encapsulatin
  3. 所属分类:C++

    • 发布日期:2009-04-29
    • 文件大小:6291456
    • 提供者:netbuffalo
  1. DirectX9_3D游戏程序设计入门 chm

  2. Introduction to 3D Game Programming with DirectX 9.0 provides an introduction to programming interactive 3D computer graphics using DirectX 9.0, with an emphasis on game development. The book begins with an explanation of the mathematical tools and
  3. 所属分类:专业指导

    • 发布日期:2009-07-27
    • 文件大小:3145728
    • 提供者:kailar
  1. DirectX_9_3D游戏程序设计入门_(英).rar

  2. Introduction to 3D Game Programming with DirectX 9.0 provides an introduction to programming interactive 3D computer graphics using DirectX 9.0, with an emphasis on game development. The book begins with an explanation of the mathematical tools and
  3. 所属分类:专业指导

    • 发布日期:2009-07-27
    • 文件大小:3145728
    • 提供者:kailar
  1. Real Time 3D Terrain Engines Using C++ And DirectX 9

  2. Product Descr iption With recent advancements in programmable 3D rendering hardware, game developers can create engines capable of making complete outdoor landscapes. Many of todayfs popular games include entire outdoor environments, but making the
  3. 所属分类:C++

    • 发布日期:2009-08-27
    • 文件大小:5242880
    • 提供者:aokman
  1. Direct3D.ShaderX.-.Vertex.and.Pixel.Shader.Tips.and.Tricks

  2. With the advent of Microsoft® DirectX® version 8.0, the revolution of programmable graphics had arrived. With vertex shaders for the programmable geometry pipeline and pixel shaders for the programmable pixel pipeline, the control over geometry and
  3. 所属分类:其它

    • 发布日期:2009-09-15
    • 文件大小:10485760
    • 提供者:jjqqpp432
  1. Programming Vertex, Geometry, and Pixel Shaders

  2. PDF英文高清版,以DirectX10为背景,比较新
  3. 所属分类:专业指导

    • 发布日期:2009-12-15
    • 文件大小:6291456
    • 提供者:hpsoar
  1. Programming+Vertex,+Geometry,+and+Pixel+Shaders.PDF

  2. This book is intended for people that have some background in DirectX8 or DirectX9 programming and want to upgrade their knowledge to DirectX 10. At some point this book will be available on paper and we would appreciate it if you would buy this ver
  3. 所属分类:其它

    • 发布日期:2009-12-19
    • 文件大小:6291456
    • 提供者:WJZMLSH
  1. Programming Vertex Geometry and Pixel Shaders pdf

  2. This book is intended for people that have some background in DirectX8 or DirectX9 programming and want to upgrade their knowledge to DirectX 10. At some point this book will be available on paper and we would appreciate it if you would buy this ver
  3. 所属分类:其它

    • 发布日期:2009-12-19
    • 文件大小:5242880
    • 提供者:WJZMLSH
  1. Programming Vertex, Geometry, and Pixel Shaders

  2. Programming Vertex, Geometry, and Pixel Shaders D3D10入门的必备书籍
  3. 所属分类:专业指导

    • 发布日期:2010-02-04
    • 文件大小:6291456
    • 提供者:Cheaster
  1. Direct3D.ShaderX.-.Vertex.and.Pixel.Shader.Tips.and.Tricks.pdf

  2. fundamentals of vertex shaders programming vertex shaders fundamentals of pixel shaders programming pixel shaders basic shader development with shader studio
  3. 所属分类:其它

    • 发布日期:2010-03-03
    • 文件大小:10485760
    • 提供者:xfan_hsl
  1. Direct3D ShaderX (Vertex and Pixel Shader Tips and Tricks)

  2. With the advent of Microsoft® DirectX® version 8.0, the revolution of programmable graphicshad arrived. With vertex shaders for the programmable geometry pipeline and pixel shaders forthe programmable pixel pipeline, the control over geometry and pi
  3. 所属分类:其它

    • 发布日期:2010-05-30
    • 文件大小:10485760
    • 提供者:lcbiotech
  1. special effects game programming--part1

  2. special effects game programming--part1 ////////////////////////////////// 一共14个部分 /////////////////////////////// introduction part1 the basics chapter1 an introduction to windows programming chapter2 advanced win32 API programming chapter3 directX
  3. 所属分类:C++

    • 发布日期:2008-02-22
    • 文件大小:9437184
    • 提供者:osoon
  1. Game physics

  2. Game physics ------------------------ 本书更像是一本物理学概论,游戏开发的部分偏少,下与不下你自己定夺。 ---------------------------------------- Trademarks Figures Tables Preface About the CD-ROM INTRODUCTION 1.1 a brief history of the world 1.2 a summary of the topics 1.3 Example
  3. 所属分类:C

    • 发布日期:2010-09-29
    • 文件大小:11534336
    • 提供者:osoon
  1. Programming+Vertex+Geometry+and+Pixel+Shaders.pdf

  2. 这是一本关于顶点、几何、像素着色的书 使用并介绍一些使用shader来实现相关特效
  3. 所属分类:专业指导

    • 发布日期:2011-02-27
    • 文件大小:6291456
    • 提供者:bbzr
  1. 3D Textures and Pixel Shaders

  2. Briefly describe what the tool will do and ultimately how it will either improve workflow productivity or affect the content creation pipeline. Outline the current problems existing without the tool, and how the introduction of the tool will attempt
  3. 所属分类:游戏开发

    • 发布日期:2011-03-21
    • 文件大小:435200
    • 提供者:bbzr
  1. HLSL and Pixel Shaders for XAML Developers 英文版.pdf

  2. HLSL and Pixel Shaders for XAML Developers
  3. 所属分类:C#

    • 发布日期:2013-04-04
    • 文件大小:26214400
    • 提供者:shenyc
  1. ShaderX3: Advanced Rendering with DirectX and OpenGL

  2. Publication Date: November 2004 Welcome to the latest volume of ShaderX! This all-new collection is packed with insightful new techniques, innovative approaches to common problems, and practical tools and tricks that will help you in all areas of sh
  3. 所属分类:游戏开发

    • 发布日期:2013-06-06
    • 文件大小:30408704
    • 提供者:ndsc1008
  1. Direct3D.ShaderX.Vertex.and.Pixel.Shader.Tips.and.Tricks

  2. Contents Foreword . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . xvi Acknowledgments. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . xvii Part 1: Introduction to Shader Programming Fundamentals of Ve
  3. 所属分类:其它

    • 发布日期:2016-01-27
    • 文件大小:10485760
    • 提供者:chenxi731602385
  1. HLSL and Pixel Shaders for XAML Developers

  2. HLSL and Pixel Shaders for XAML Developers
  3. 所属分类:其它

    • 发布日期:2017-03-22
    • 文件大小:26214400
    • 提供者:yeyubajiao
  1. ShaderX 1.-.Vertex.and.Pixel.Shader.Tips.and.Tricks

  2. With the advent of Microsoft® DirectX® version 8.0, the revolution of programmable graphicshad arrived. With vertex shaders for the programmable geometry pipeline and pixel shaders forthe programmable pixel pipeline, the control over geometry and pi
  3. 所属分类:其它

    • 发布日期:2007-05-27
    • 文件大小:7340032
    • 提供者:hintgg
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