Hello, Android Chapter 1: 1 A Little Background 2 The Not So Distant Past 2 The Future 3 What It Isn’t 3 An Open Platform for Mobile Development 4 Native Android Applications 4 Android SDK Features 5 Access to Hardware including Camera, GPS, and Acc
2009年新书,非扫描 Contents List of Figures xiii List of Tables xix Introduction xxi About the Editors xxvii Contributor List xxix 1 Analysis of Text Patterns Using Kernel Methods 1 Marco Turchi, Alessia Mammone, and Nello Cristianini 1.1 Introduction . .
Preface xv Acknowledgments xvii 1 Overview 1 1.1 History of Mobile Cellular Systems 1 1.1.1 First Generation 1 1.1.2 Second Generation 2 1.1.3 Generation 2.5 5 1.2 Overview of 3G 8 1.3 Proposals for 3G Standard 10 1.3.1 WCDMA 10 1.3.2 Advanced TDMA
Contents WEB DYNPRO ABAP: DEVELOPMENT IN DETAIL .............................................................. 1 1 BASICS............................................................................................................................. 1
A Linear Matrix Inequality Approach 1 INTRODUCTION 1 1.1 A Control Engineering Approach to Fuzzy Control/1 1.2 Outline of This Book/2 2 TAKAGI-SUGENO FUZZY MODEL AND PARALLEL DISTRIBUTED COMPENSATION 5 2.1 Takagi-Sugeno Fuzzy Model/6 2.2 Constructio
Foreword ............................... xvii Preface ................................xix Acknowledgments ..........................xxi Part I—Introduction to Game Development Chapter 1 What Does This Book Cover? ............3 How to Make a Game....
gamasutra 游戏编程文集 ----------------------- Implementing modular HLSL with RenderMonkey 1 Animation with Cg 17 Building an AI sensory system 41 Enabling complex character animations 49 What designers need to know about physics 59 Contact physics 63 Adv