1.1 Processor architecture and organization 2 1.2 Abstraction in hardware design 3 1.3 MU0 - a simple processor 7 1.4 Instruction set design 14 1.5 Processor design trade-offs 19 1.6 The Reduced Instruction Set Computer 24 1.7 Design for low power c
Introduction ..................................... xviii Chapter 1 What Players Want ....................1 Why Do Players Play?..................................2 Players Want a Challenge ..............................2 Players Want to Socialize ...
I. An Introduction to Messaging and ActiveMQ ............................................. 1 1. Introduction to Apache ActiveMQ ....................................................... 2 1.1. What is ActiveMQ? ........................................