Chapter 1 Introduction 1 1.1 Drawing a Triangle 2 1.2 Drawing a Triangle Mesh 17 1.3 Drawing a Complicated Scene 27 1.4 Abstraction of Systems 27 Chapter 2 Core Systems 31 2.1 The Low-Level System 31 2.1.1 Basic Data Structures 33 2.1.2 Encapsulatin
about this book Ajax is a growing new technology at the time of this writing and we’re delighted to bring you the lowdown on it, in the inimitable style of Manning’s In Action series. In doing so, though, we faced an interesting problem. Although Aj
This document gives an overview of the MPEG-4 standard, explaining which pieces of technology it includes and what sortof applications are supported by this technology.Table of Contentsl Executive Overviewl Table of Contentsl 1. Scope and features o
java游戏开发教程 英文版 Copyright Preface About the Author About the Contributing Authors About the Technical Reviewers Acknowledgments Introduction Why Java? What You Need What Is in Thi s Book What's Not in This Book About the Code in This Book Using Ant S
This book describes the Direct3D graphics pipeline, from presentation of scene data to pixels appearing on the screen. The book is organized sequentially following the data °ow through the pipeline from the application to the image displayed on the
之前一直有闻于NGUI中的HUD Text插件却一直未曾使用过,今天得以尝试,看了会儿官方的文档,楞是没给看明白,官方的ReadMe.txt写的使用方法如下: Usage: 1. Attach the HUDText scr ipt to a game object underneath your UIRoot and set the font it should use. 2. To make it follow an object drawn with another camera, at
Overview NGUI is a powerful UI system and event notification framework for Unity (both Pro and Free) written in C# that closely follows the KISS principle. It features clean code and simple, minimalistic approach to everything. Many behaviour classe
Overview NGUI is a powerful UI system and event notification framework for Unity (both Pro and Free) written in C# that closely follows the KISS principle. It features clean code and simple, minimalistic approach to everything. Many behaviour classe