Book Descr iption Have you ever wanted to include believable physical behaviors in your games and projects to give them that extra edge? Physics for Javascr ipt Games, Animation, and Simulations teaches you how to incorporate real physics, such as g
iOS Core Animation教程,介绍iOS 核心动画的一些基本概念。 目录 Table of Contents Preface Audience and Material Book Structure Before We Begin I: The Layer Beneath 1 The Layer Tree Layers and Views CALayer Parallel Hierarchies Layer Capabilities Working with Layers Summ