java游戏开发教程 英文版 Copyright Preface About the Author About the Contributing Authors About the Technical Reviewers Acknowledgments Introduction Why Java? What You Need What Is in Thi s Book What's Not in This Book About the Code in This Book Using Ant S
英文版 If you already have experience programming games with Java, this book is for you. David Brackeen, along with co-authors Bret Barker and Lawrence Vanhelsuwe, show you how to make fast, full-screen action games such as side scrollers and 3D shoote
Two memories stand out in my career writing game AI. The first takes place in a dingy computer lab on the top floor of the computer science building at Birmingham University in the UK. Although I am half-way through the first year of my Artificial I
The book presents some of the most relevant results from academia in the area of Artificial Intelligence for games. It emphasizes well theoretically supported work supported by developed prototypes, which should lead into integration of academic AI
Ian Millington crosses the boundary between academic and professional game AI with his book Artificial Intelligence for Games. Most books either lack academic rigor or are rigorous with algorithms that won’t work under the CPU constraints imposed by
Artificial intelligence is becoming increasingly relevant in the modern world where everything is driven by data and automation. It is used extensively across many fields such as image recognition, robotics, search engines, and self-driving cars. In
Artificial Intelligence Games draft This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games.
Artificial intelligence, or AI, is an exciting field and my purpose in writing this book is to convey some of that excitement to you. I will be using the Raspberry Pi single-board computer as the primary tool through which you can explore how AI wor