Programming in Objective-C is a concise, carefully written tutorial on the basics of Objective-C and object-oriented programming. The book makes no assumption about prior experience with object-oriented programming languages or with the C language (
This book includes serial, parallel, memory I/O, USB, and interrupt-driven hardware designs using x86-, StrongARM®-, and PowerPC®-based target boards. In addition, you will find simple device driver module code that connects external devices to the
Talk is Cheap focuses on the increasingly popular services from Vonage, which uses VoIP, and Skype--a free service that operates as a peer-to-peer (P2P) network with the ability to turn any PC, Mac, or Pocket PC into a telephone. The book explains y
Jakarta Commons 项目的Cookbook,强烈推荐从事Java开发的开发者学习。Commons 上的utility是很多Java项目上的必备的library. This collection provides expert tips for using the utilities of the Java-based Jakarta Commons open source project. You don't have to be an expert, the book's sol
If you've ever wondered how Linux carries out the complicated tasks assigned to it by the IP protocols -- or if you just want to learn about modern networking through real-life examples -- Understanding Linux Network Internals is for you. Like the p
PrefaceThe Qt toolkit is a C++ class library and a set of tools for building multiplatform GUI programs using a "write once, compile anywhere" approach. Qt lets programmers use a single source tree for applications that will run on Windows 95 to XP,
Learn Javascr ipt In a Weekend, 2nd Edition is the ultimate guide to integrating Javascr ipt into Web pages. With step-by-step instructions, readers will learn how to effectively use Javascr ipt, the most popular scr ipting language used for Web dev
This book shows you how to write programs that run under Microsoft Windows 98, Microsoft Windows NT 4.0, and Windows NT 5.0. These programs are written in the C programming language and use the native Windows application programming interfaces (APIs
Designed for game programmers interested in developing mobile phone applications, this book uses QUALCOMM’s BREW development environment to illustrate a variety of techniques in the field of wireless phone games.
This book represents the start of the second wave of .NET books: closely focused works that give you the insight of experienced developers about a single aspect of .NET programming. User Interfaces in C#:Windows Forms and Custom Controls takes a clo
Fundamentals of Object-Oriented Programming The goals of this chapter are to guide you through the terminology of object-oriented programming (OOP) and to give you an understanding of the importance of object-oriented concepts to programming. Many l
Table of Contents | Index -------------------------------------------------------------------------------- Copyright Historical Perspective Foreword Acknowledgments Introduction Structure of the Book History o f the Book Fourth Edition Changes Hands