PART 1—WHY LEARN GO—GETTING STARTED Chapter 1—Origins, Context and Popularity of Go..............................................................1 1.1 Origins and evolution ............................................................................
Although geometry is as old as mathematics itself, discrete geometry only fully emerged in the twentieth century, and computational geometry was only christened in the late 1970s. The terms “discrete” and “computational” fit well together, as the ge
Mahout in Action 3. Representing data 4. Making recommendations 5. Taking recommenders to production 6. Distributing recommendation computations Part 2 Clustering 7. Introduction to clustering 8. Representing data 9. Clustering algorithms in Mahout
Publication Date: December 22, 2004 Written by an expert in the game industry, Christer Ericson's new book is a comprehensive guide to the components of efficient real-time collision detection systems. The book provides the tools and know-how needed
Exentia is an open-source library for Delphi. It is designed to perform computations on vectors of 32-bit and 64-bit floating point data elements using the Intel SSE, Intel SSE2, AMD 3D Now! and Intel x87 instruction sets. The library handles the di
Parallel and Concurrent Programming in Haskell: Techniques for Multicore and Multithreaded Programming If you have a working knowledge of Haskell, this hands-on book shows you how to use the language’s many APIs and frameworks for writing both paral
主要内容如题:多线程,并行和分布式所使用的程序设计 Product Descr iption Foundations of Multithreaded, Parallel, and Distributed Programming covers-and then applies-the core concepts and techniques needed for an introductory course in this topic. The book emphasizes the prac
Chapter 1—Preliminaries 1.1. Computational Intelligence: its inception and research agenda 1.2. Organization and readership 1.3. References Chapter 2—Neural Networks and Neurocomputing 2.1. Introduction 2.2. Generic models of computational neurons 2
Foreword Dedication Chapter 1—Fuzzy set-based modelling and simulation environment 1.1 Introduction: a rationale 1.2 System modelling with fuzzy sets 1.2.1 The paradigm 1.2.2 The general architecture of fuzzy models and the methodology of their deve
Boost libraries are developed by professionals, tested on multiple platforms and processor architectures, and contain reliable solutions for a wide range of tasks. This Cookbook takes you on a journey of simplifying the process of application develo
Hadoop: The Definitive Guide, Third Edition by Tom White 2012-01-27 Early release revision 1 Hadoop got its start in Nutch. A few of us were attempting to build an open source web search engine and having trouble managing computations running on eve
利用哈夫变换实现边缘检测。This paper presents the application of 2D and 3D Hough Transforms together with conformal geometric algebra to build 3D geometric maps using the geometric entities of lines and planes. Among several exist- ing techniques for robot self-
The past few years have seen a major change in computing systems, as growing data volumes and stalling processor speeds require more and more applications to scale out to distributed systems. Today, a myriad data sources, from the Internet to busine
Written by an expert in the game industry, Christer Ericson's new book is a comprehensive guide to the components of efficient real-time collision detection systems. The book provides the tools and know-how needed to implement industrial-strength co
Helmut Seidl, Reinhard Wilhelm, Sebastian Hack Compiler Design Analysis and Transformation Compilers for programming languages should translate source-language programs correctly into target-language programs, often programs of a machine language. B
The Way to Go,: A Thorough Introduction to the Go Programming Language 英文书籍,已Cross the wall,从Google获得书中源代码,分享一下。喜欢请购买正版。 目录如下: Contents Preface..........................................................................................................
go程序设计语言 Contents Preface................................................................................................................................. xix PART 1—WHY LEARN GO—GETTING STARTED Chapter 1—Origins, Context and Popularity of Go.......