Table of Contents Beginning C++ Game Programming Introduction Chapter 1 - Types, Variables, and Standard I/O—Lost Fortune Chapter 2 - Truth, Branching, and the Game Loop—Guess My Number Chapter 3 - For Loops, String, and Arrays—Word Jumble Chapter 4
Copyright Pearson Education Foreword Abbreviations Acknowledgements Introduction Part I: Software Engineering and Computer Games Chapter 1. Projects and games Section 1.1. Features of a successful program Section 1.2. Game design Section 1.3. The Po
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