计算机图形学群体动画模拟,由这一行业的专家Daniel Thalmann撰写。主要内容有: 1. Introduction 2. State of the Art 3. Modeling of Populations 4. Virtual Human Animation 5. Behavioral Animation of Crowds 6. Relating Real Crowds with Virtual Crowds 7. Crowd Rendering 8. Populated Env
With so much to know, so much to do, and so many ways of doing so, no single person or single source can lay claim to “the one true way.” Instead, 97 Things Every Programmer Should Know draws on the wisdom of crowds and the voices of experience to o
Programers have a lot on their minds . Programming languages, programming techniques, development environments, coding style, tools, development process, deadlines, meetings, software architecture, design patterns, team dynamics, code, requirements,
Motivated by these developments in theworld, there has been a coming-together of multiple scientificdisciplines in an effort to understand how highly connected systemsoperate. Each discipline has cont...ributed techniques andperspectives that are ch
一些外文资料,The estimation of the number of people in an area under surveillance is very important for the problem of crowd monitoring. When an area reaches an occupation level greater than the projected one, people’s safety can be in danger. This paper
This book focuses on the different AI tasks that are essential for game development using Unity. It includes topics such as defining "minds" for your characters with behavior trees. Furthermore, it covers more specialized AI tasks such as how to imp