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  1. XNA 3.0 Game Programming Recipes中文版

  2. 好书不敢独享,我认为这是最好的一本XNA教程(初学者直接看《Professional XNA Game Programming: For Xbox 360 and Windows》会很累的),思路也是我推崇的“提出问题→解决方案→工作原理→具体实现”,这本书应该是模块学习,而要做一个游戏必须先学好一个个模块,但每个模块都学好不见得会做游戏,所以最后推荐如果条件成熟,自己做个游戏吧,在制作的过程中你会学到很多东西。此书的作者是Riemer Grootjans,如果你到网上搜一下,会发现很多网址或
  3. 所属分类:专业指导

    • 发布日期:2010-01-05
    • 文件大小:1mb
    • 提供者:fanfan6621
  1. Direct3D游戏开发入门教程

  2. 作者:Wolfgang F.Engel 英文版pdf,含源程序
  3. 所属分类:其它

    • 发布日期:2007-12-08
    • 文件大小:7mb
    • 提供者:vrvprog
  1. Graphs, Networks and Algorithms

  2. “.... The book is a first class textbook and seems to be indispensable for everybody who has to teach combinatorial optimization. It is very helpful for students, teachers, and researchers in this area. The author finds a striking synthesis of nice
  3. 所属分类:专业指导

    • 发布日期:2010-12-04
    • 文件大小:3mb
    • 提供者:longjj1986
  1. DebuggingWithGDB 6.8-2008

  2. Table of Contents Summary of gdb . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Free Software . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Free Software Needs Free Documenta
  3. 所属分类:C

    • 发布日期:2010-12-22
    • 文件大小:2mb
    • 提供者:shaoguangleo
  1. Engel注塑机警报汇总

  2. 0. EBIAS-ERROR-STOP 偏差停机 1. (RESERVED) 预留的 2. CPU-BATTERY IS LOW CPU电量过低 3. VALUE OUT OF RANGE 测定参数超出
  3. 所属分类:DNS

    • 发布日期:2011-09-25
    • 文件大小:42kb
    • 提供者:wangzi1213
  1. ENGEL 故障分析

  2. 0、EBIAS-ERROR-STOP. 程序错误停机 某个子程序系统错误。可根该错误信息左边的提示错误代码到维修手册中寻找对应提示,解决问题后,关机复位。 2、CPU-BATTERY IS LOW. CPU 锂电池电底 注意:该芯片含有带静电敏感装置。将其取下时,必须有必要的防护。 该错误信息将在CPU控制板被用电池失效前出现。 解决方法:更换电池,然后重新读入系统数据,可参照维修手册中的“安装系统软件”一栏。
  3. 所属分类:制造

    • 发布日期:2011-09-25
    • 文件大小:47kb
    • 提供者:wangzi1213
  1. 相位噪声和抖动的功率谱密度-理论数据分析和实验结果

  2. 模数和数模转换器采样时钟内的抖动会对可实现的最大信噪比造成限制。 本应用笔记阐述了相位噪声和抖动的定义,绘制了其功率谱密度,介绍了时域和频域测量技术,解释了实验室设备的不利因素并提供这些技术的校正要素。所提出的理论有实验结果支持,可用于解决实际问题。 作者:Gil Engel
  3. 所属分类:硬件开发

    • 发布日期:2012-09-29
    • 文件大小:5mb
    • 提供者:hqmjxf
  1. C Compilers for ASIPs Automatic Compiler Generation with LISA

  2. This book is based on my PhD thesis performed at the chair for Software for Systems on Silicon (SSS) at the RWTH-Aachen University. It documents the results of more than 5 years of work during which I have been accompanied and supported by many peop
  3. 所属分类:C

    • 发布日期:2012-12-19
    • 文件大小:6mb
    • 提供者:henrya2
  1. GPU Pro: Advanced Rendering Techniques (1/3)

  2. Publication Date: June 14, 2010 This book covers essential tools and techniques for programming the graphics processing unit. Brought to you by Wolfgang Engel and the same team of editors who made the ShaderX series a success, this volume covers adv
  3. 所属分类:游戏开发

    • 发布日期:2013-06-06
    • 文件大小:49mb
    • 提供者:ndsc1008
  1. GPU Pro: Advanced Rendering Techniques (2/3)

  2. Publication Date: June 14, 2010 This book covers essential tools and techniques for programming the graphics processing unit. Brought to you by Wolfgang Engel and the same team of editors who made the ShaderX series a success, this volume covers adv
  3. 所属分类:游戏开发

    • 发布日期:2013-06-06
    • 文件大小:49mb
    • 提供者:ndsc1008
  1. GPU Pro: Advanced Rendering Techniques (3/3)

  2. Publication Date: June 14, 2010 This book covers essential tools and techniques for programming the graphics processing unit. Brought to you by Wolfgang Engel and the same team of editors who made the ShaderX series a success, this volume covers adv
  3. 所属分类:游戏开发

    • 发布日期:2013-06-07
    • 文件大小:46mb
    • 提供者:ndsc1008
  1. GPU PRO 3: Advanced Rendering Techniques

  2. Publication Date: February 21, 2012 GPU Pro3, the third volume in the GPU Pro book series, offers practical tips and techniques for creating real-time graphics that are useful to beginners and seasoned game and graphics programmers alike. Section ed
  3. 所属分类:游戏开发

    • 发布日期:2013-06-07
    • 文件大小:35mb
    • 提供者:ndsc1008
  1. GPU PRO 4: Advanced Rendering Techniques

  2. Publication Date: April 26, 2013 GPU Pro4: Advanced Rendering Techniques presents ready-to-use ideas and procedures that can help solve many of your day-to-day graphics programming challenges. Focusing on interactive media and games, the book covers
  3. 所属分类:游戏开发

    • 发布日期:2013-06-07
    • 文件大小:44mb
    • 提供者:ndsc1008
  1. GPU Pro4 Advanced Rendering Techniques

  2. GPU Pro4: Advanced Rendering Techniques presents ready-to-use ideas and procedures that can help solve many of your day-to-day graphics programming challenges. Focusing on interactive media and games, the book covers up-to-date methods producing rea
  3. 所属分类:其它

    • 发布日期:2013-07-06
    • 文件大小:53mb
    • 提供者:mainframecce
  1. ShaderX5 Advanced Rendering

  2. Shader X5 Advanced Rendering Technology by Wolfgang Engel
  3. 所属分类:其它

    • 发布日期:2014-09-17
    • 文件大小:9mb
    • 提供者:mrdata
  1. Direct3D.ShaderX.Vertex.and.Pixel.Shader.Tips.and.Tricks

  2. Contents Foreword . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . xvi Acknowledgments. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . xvii Part 1: Introduction to Shader Programming Fundamentals of Ve
  3. 所属分类:其它

    • 发布日期:2016-01-27
    • 文件大小:10mb
    • 提供者:chenxi731602385
  1. GPU Pro 2 - Engel & Wolfgang & Wolfgang Engel

  2. GPU Pro 2
  3. 所属分类:游戏开发

    • 发布日期:2017-04-21
    • 文件大小:36mb
    • 提供者:anghan
  1. GPU Pro 7 (1积分)

  2. This new book series covers essential tools and techniques for programming the graphics processing unit. Brought to you by Wolfgang Engel and the same team of editors who made the ShaderX series a success, this volume will cover advanced rendering t
  3. 所属分类:其它

  1. 关于三角代数上的广义Engel条件

  2. 设R是有单位元的交换环,A,B是R上酉代数,M是非零(A,B)-酉双模。D是三角代数T上的导子。本文刻画了三角代数上满足广义Engel条件[[…[[D(Xm)Xn-XpG(Xq),Xn1],Xn2],…],Xnk]=0和[D(X),X]kX-X[G(X),X]k=0的导子的结构。
  3. 所属分类:其它

    • 发布日期:2020-07-25
    • 文件大小:621kb
    • 提供者:weixin_38684335
  1. philip-engel.github.io-源码

  2. philip-engel.github.io
  3. 所属分类:其它

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