Foreword Preface Chapter 1 - What Is This Book About? Chapter 2 - The Design Process Unit 1 - Core Concepts Chapter 3 - Meaningful Play Chapter 4 - Design Chapter 5 - Systems Chapter 6 - Interactivity Chapter 7 - Defining Games Chapter 8 - Defining
How can we capture the unpredictable evolutionary and emergent properties of nature in software? How can understanding the mathematical principles behind our physical world help us to create digital worlds? This book focuses on a range of programmin
Cable and Wireless Networks: Theory and Practice presents a comprehensive approach to networking, cable and wireless communications, and networking security. It describes the most important state-of-the-art fundamentals and system details in the fie
We present a modeling laboratory, Virtual Laboratory for the Simulation and Analysis of Social Group Evolution (ViSAGE), that views the organization of human communities and the experience of individuals in a community as contingent upon on the dyna
As technology continues to evolve, the popularity of mobile computing has become inherent within todays society. With the majority of the population using some form of mobile device, it has become increasingly important to develop more efficient clo
How can we capture the unpredictable evolutionary and emergent properties of nature in software? How can understanding the mathematical principles behind our physical world help us to create digital worlds? This book focuses on a range of programmin