java游戏开发教程 英文版 Copyright Preface About the Author About the Contributing Authors About the Technical Reviewers Acknowledgments Introduction Why Java? What You Need What Is in Thi s Book What's Not in This Book About the Code in This Book Using Ant S
本教程为英文版,请注意下载。Game Physics Engine Development is the first game physics book to emphasize building an actual engine. It focuses on the practical implementation details and addresses trade-offs that must be made. Ian’s experience with commercial phys
Android 应用程序开发教程 Copyright Preface Part 1: Development Kit Walk-Through Chapter 1. Getting to Know Android Section 1.1. Why Android? Section 1.2. The Open Handset Alliance Section 1.3. The Android Execution Environment Section 1.4. Components of an
Head First Servlet JSP(清晰中文版) pdf格式 绝对清晰 绝对中文版!! 由于本人上传权限为20M,所以分为六个pdf文件,可根据需要分开下载,附上本书介绍及目录: 内容简介 《Head First Servlets·JSP》(中文版)结合SCWCD考试大纲讲述了关于如何编写servlets和JSP代码,如何使用JSP表达式语言,如何部署Web应用,如何开发定制标记,以及会话状态、包装器、过滤器、企业设计模式等方面的知识,以一种轻松、幽默而又形象的方式让你了解、掌握se
In the introduction, you learned about the design philosophy you’re ready to get your hands dirty and create your first Silverlight The best starting point for coding a Silverlight application premiere development tool. In this chapter, you’ll see h
package zyf.android.test.hello; import android.app.Activity; import android.os.Bundle; import android.widget.TextView; public class Hello extends Activity { /** Called when the activity is first created. */ @Override public void onCreate(Bundle save
By reading this book, you've made the first step towards building your first game for the Windows Phone platform. In this book, we will first go over the technical stuff, like installing the tools, drawing 2D and 3D images, and end up building a 3D
AvFoundation 开发教程Addison-Wesley Learning Series
LEARNING Javascr ipt
OBJECTIVE-C 2.0 LEARNING COCOS2D
LEARNING ANDROID
GAME PROGRAMMING
A Hands-Os Gu de to the Fundamenta o! Modern Javascrip
Hands-On Guid: tl Building 0s GimIs with
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