These tutorials will contain comprehensive coverage on Game Programming in OpenGL. These articles are going to assume some familiarty with OpenGL, and C/C++, but thats about it. Not only will these tutorials cover games, but they will also be coveri
If we desire to understand games and game design, we must first clearly establish our fundamental orientation. We must define what we mean by the word “game.” We must also determine the fundamental characteristics of all games. After discussing some
Expertly presents, from start to finish, the process of programming commercially viable computer games! This is the kind of book that you won’t let out of our sight. From page one, Mike McShaffry, a leading programmer for Origin Systems (Makers of W