您好,欢迎光临本网站![请登录][注册会员]  

搜索资源列表

  1. CamBridge.3D.Computer Graphics.A.Mathematical.Introduction.with.OpenGL.2005

  2. 3-D Computer Graphics A Mathematical Introduction with OpenGL This book is an introduction to 3-D computer graphics with particular emphasis on fundamentals and the mathematics underlying computer graphics. It includes descr iptions of how to use th
  3. 所属分类:iOS

    • 发布日期:2009-07-16
    • 文件大小:7340032
    • 提供者:springcxliu79
  1. Principles of Computer Graphics-Theory and Practice Using OpenGL and Maya.pdf

  2. Principles of Computer Graphics-Theory and Practice Using OpenGL and Maya.pdf
  3. 所属分类:其它

    • 发布日期:2009-08-05
    • 文件大小:22020096
    • 提供者:archimedes_zht
  1. iPhone OpenGL ES Crash Course

  2. 1. OpenGL 2. Graphics Theory 3. OpenGL ES Tutorial 4. iPhone OpenGL ES 5. Resources 6. Questions
  3. 所属分类:其它

    • 发布日期:2009-09-08
    • 文件大小:1048576
    • 提供者:prog1251
  1. 3D Computer Graphics - A Mathematical Introduction With OpenGL.pdf

  2. This book is an introduction to 3-D computer graphics with particular emphasis on fundamentals and the mathematics underlying computer graphics. It includes descr iptions of how to use the cross-platformOpenGL programming environment. It also includ
  3. 所属分类:C#

    • 发布日期:2009-11-24
    • 文件大小:7340032
    • 提供者:fingjjjjjj
  1. Advanced graphics game programming

  2. gamasutra 游戏编程文集 ----------------------- Implementing modular HLSL with RenderMonkey 1 Animation with Cg 17 Building an AI sensory system 41 Enabling complex character animations 49 What designers need to know about physics 59 Contact physics 63 Adv
  3. 所属分类:Java

    • 发布日期:2009-12-31
    • 文件大小:25165824
    • 提供者:osoon
  1. Physically-Based Rendering - From Theory To Implementation .pdf

  2. 对于理解渲染的各个部分,构建渲染器很有用,特别是在体渲染方面,提供了很详细的介绍。
  3. 所属分类:专业指导

    • 发布日期:2010-02-17
    • 文件大小:7340032
    • 提供者:wangningbei
  1. Level of Detail for 3D Graphics

  2. Level of detail (LOD) techniques are increasingly used by professional real-time developers to strike the balance between breathtaking virtual worlds and smooth, flowing animation. Level of Detail for 3D Graphics brings together, for the first time,
  3. 所属分类:其它

    • 发布日期:2010-10-20
    • 文件大小:7340032
    • 提供者:aokman
  1. Advances in Computer Graphics and Computer Vision (2007)

  2. This book includes selected papers from the first International Conferences on Computer Vision Theory and Applications (VISAPP), and Computer Graphics Theory and Applications (GRAPP), jointly held in Setubal, Portugal, on February 25–28, 2006.
  3. 所属分类:专业指导

    • 发布日期:2011-06-16
    • 文件大小:14680064
    • 提供者:fanbird2008
  1. OpenGL Graphics Through Applications(200801)

  2. This book is the result of teaching computer graphics for one and two semester,year two/three undergraduate and postgraduate lecture courses in Computer Graphics.Throughout the book, theory is followed by implementation using C/C++ andcomplete progr
  3. 所属分类:C++

    • 发布日期:2008-06-01
    • 文件大小:9437184
    • 提供者:dulinhui
  1. Game Graphics Programming

  2. "Game Graphics Programming" examines the many different techniques and effects that are used to create cutting-edge graphics in today's video games and how to implement them. The book takes a detailed look at computer graphics, exploring both the th
  3. 所属分类:游戏开发

    • 发布日期:2012-05-20
    • 文件大小:9437184
    • 提供者:jgw2009
  1. Graphics+Shaders_+Theory+and+Practice

  2. Graphics+Shaders_+Theory+and+Practice 第二版
  3. 所属分类:C++

    • 发布日期:2012-11-17
    • 文件大小:14680064
    • 提供者:lhy_ps6
  1. Level of Detail for 3D Graphics

  2. Publication Date: November 8, 2012 Level of detail (LOD) techniques are increasingly used by professional real-time developers to strike the balance between breathtaking virtual worlds and smooth, flowing animation. Level of Detail for 3D Graphics b
  3. 所属分类:游戏开发

    • 发布日期:2013-06-07
    • 文件大小:4194304
    • 提供者:ndsc1008
  1. Introduction.to.Computer.Graphics.Using.Java.2D.and.3

  2. 使用java做2d,3d图形,英文原版 This book is an essential tool for second-year undergraduate students and above, providing clear and concise explanations of the basic concepts of computer graphics, and enabling the reader to immediately implement these concepts
  3. 所属分类:Java

    • 发布日期:2013-07-05
    • 文件大小:2097152
    • 提供者:yordor
  1. Matlab图论工具箱V1.0.0

  2. Graphics Theory ToolBox Matlab 图论工具箱 V1.0.0
  3. 所属分类:其它

    • 发布日期:2008-09-13
    • 文件大小:225280
    • 提供者:tan_kaishuai
  1. Foundations.of.3D.Graphics.Programming.Using.JOGL.and.Java3D.pdf

  2. This new text/reference is a shortcut to graphics theory and programming using JOGL, a new vehicle of 3D graphics programming in Java. It covers all graphics basics and several advanced topics, without including some implementation details that are
  3. 所属分类:Java

    • 发布日期:2008-10-10
    • 文件大小:2097152
    • 提供者:heartao
  1. Computer Graphics Through OpenGL From Theory to Experiment

  2. Computer Graphics Through OpenGL From Theory to Experiment.pdf Second Edition
  3. 所属分类:其它

    • 发布日期:2015-03-29
    • 文件大小:177209344
    • 提供者:ipod4g
  1. Color Imaging

  2. This book provides the reader with an understanding of what color is, where color comes from, and how color can be used correctly in many different applications. The authors first treat the physics of light and its interaction with matter at the ato
  3. 所属分类:C++

    • 发布日期:2015-07-09
    • 文件大小:40894464
    • 提供者:supreme2012
  1. RenderMan theory and practical

  2. RenderMan developers present many of the new RenderMan features and explore potential applications in CGI production. RenderMan practitioners present the latest tricks and techniques used at production studios to create stunning visual effects and f
  3. 所属分类:其它

    • 发布日期:2015-09-30
    • 文件大小:31457280
    • 提供者:u014164566
  1. Computer Graphics Through OpenGL From Theory to Experiment 1

  2. Computer Graphics Through OpenGL From Theory to Experiment download all cg.pdf.aa cg.pdf.ab cg.pdf.ac cg.pdf.ad use : cat cg.pdf.a* > cg.pdf you get it !
  3. 所属分类:C/C++

    • 发布日期:2016-09-04
    • 文件大小:51380224
    • 提供者:mat22
  1. 3D Math Primer for graphics and game development

  2. If you want to learn about 3D math in order to program games or graphics, then this book is for you. There are many books out there that promise to teach you how to make a game or put cool pictures up on the screen, so why should you read this parti
  3. 所属分类:Web开发

    • 发布日期:2009-04-08
    • 文件大小:11534336
    • 提供者:jerryzfc
« 12 3 4 »