Building Scalable Web Sites looks at a variety of techniques for creating sites that can keep users cheerful even when there are thousands or millions of them. Flickr.com developer, Cal Henderson, explains how to build sites so that large numbers of
Building Scalable Web Sites By Cal Henderson Slow websites infuriate users. Lots of people can visit your web site or use your web application - but you have to be prepared for those visitors, or they won't come back. Your sites need to be built to
Scalable Internet Architectures.Theo Schlossnagle.200606.chm 和MySQL Clustering. Alex Davies&&Harrison Fisk.200603,Building Scalable Web Sites.C Henderson.200605,Scalable Internet Architectures.Theo Schlossnagle.200606 都为High Availability 的推荐读物
Building Scalable Web Sites looks at a variety of techniques for creating sites that can keep users cheerful even when there are thousands or millions of them. Flickr.com developer, Cal Henderson, explains how to build sites so that large numbers of
What this book covers Chapter 1, Let's Make a Game Using Molehill! In this chapter, we talk about what Stage3D (Molehill) is, what it can do, and the basic terminology you need to know when dealing with 3D games. Chapter 2, Blueprint of a Molehill.
What This Book Is About This book is primarily about web application design: the design of software and hardware systems for web applications. We’ll be looking at application architecture, development practices, technologies, Unicode, and general in
SQL Server developers worldwide raved about Ken Henderson's The Guru's Guide to Transact-SQL: its exceptionally clear, conversational explanations, and its powerfully useful projects and code examples. This book helps SQL Server developers take the
The Cambridge Handbook of Earth Science Data This handbook presents an indispensable compilation of fundamental facts and figures about the Earth. It brings together reliable physical, chemical, biological and historical data in a series of 145 easy
The GPU Pro: Advanced Rendering Techniques book series covers ready-to-use ideas and procedures that can solve many of your daily graphics-programming challenges. The first book in the series wouldn’t have been possible without the help of many peopl
Fergus Henderson has been a software engineer at Google for over 10 years. He started programming as a kid in 1979, and went on to academic research in programming language design and implementation. With his PhD supervisor, he co-founded a research
Improving Simulation Credibility Through Open Source Simulations Tom Henderson University of Washington The Boeing Company Simutools Conference March, 2008
The GPU Pro: Advanced Rendering Techniques book series covers ready-to-use ideas and procedures that can solve many of your daily graphics-programming challenges. The first book in the series wouldn’t have been possible without the help of many peop
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