This text was originally composed by computer game designer Chris Crawford in 1982. When searching for literature on the nature of gaming and its relationship to narrative in 1997, Prof. Sue Peabody learned of The Art of Computer Game Design, which
Welcome to Combat Design 101. This Article is designed to go over the fundamentals of combat design. In specific, the basics of a melee combat system, as the principals covered in this article do not necessarily apply to projectile combat or shooter