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  1. 3D Game Engine Architecture

  2. Chapter 1 Introduction 1 1.1 Drawing a Triangle 2 1.2 Drawing a Triangle Mesh 17 1.3 Drawing a Complicated Scene 27 1.4 Abstraction of Systems 27 Chapter 2 Core Systems 31 2.1 The Low-Level System 31 2.1.1 Basic Data Structures 33 2.1.2 Encapsulatin
  3. 所属分类:C++

    • 发布日期:2009-04-29
    • 文件大小:6mb
    • 提供者:netbuffalo
  1. D3D render pipeline

  2. This book describes the Direct3D graphics pipeline, from presentation of scene data to pixels appearing on the screen. The book is organized sequentially following the data °ow through the pipeline from the application to the image displayed on the
  3. 所属分类:Access

    • 发布日期:2009-07-16
    • 文件大小:6mb
    • 提供者:anghan
  1. Windows Forms .0 Programming

  2. Windows Forms .0 Programming Any Windows programmer using .NET will need to deal with Windows Forms, also known as WinForms. And use of .NET among Windows programmers continues to grow at a rapid pace. The bestselling book on WinForms 1.X, and by fa
  3. 所属分类:C#

    • 发布日期:2010-01-17
    • 文件大小:15mb
    • 提供者:xqq524148626
  1. Physically Based Rendering from Theory to Implementation - part1

  2. Physically Based Rendering from Theory to Implementation 一共3部分~~~~~~~~~, 源码下载to h t t p ://www.p b r t . o r g /downloads.php /////////////////////////////////// CHAPTER 01. INTRODUCTION Literate Programming Indexing and Cross-Referencing Photoreali
  3. 所属分类:Web开发

    • 发布日期:2010-03-01
    • 文件大小:51mb
    • 提供者:osoon
  1. Wrox.Professional.WCF.4

  2. A guide to architecting, designing, and building distributed applications with Windows Communication Foundation Windows Communication Foundation is the .NET technology that is used to build service-oriented applications, exchange messages in various
  3. 所属分类:C#

    • 发布日期:2010-08-30
    • 文件大小:15mb
    • 提供者:madking
  1. Introduction to 3D Game Programming with DirectX 11 part1

  2. Publication Date: March 2, 2012 This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools
  3. 所属分类:游戏开发

    • 发布日期:2013-06-06
    • 文件大小:29mb
    • 提供者:ndsc1008
  1. Introduction to 3D Game Programming with DirectX 11 part2

  2. Publication Date: March 2, 2012 This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools
  3. 所属分类:游戏开发

    • 发布日期:2013-06-06
    • 文件大小:27mb
    • 提供者:ndsc1008
  1. Video9.Demo2.Instancing

  2. Video9.Demo2.Instancing
  3. 所属分类:C#

    • 发布日期:2013-10-16
    • 文件大小:69kb
    • 提供者:eric_k1m
  1. Introduction To 3D Game Programming With Directx 11

  2. This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D,
  3. 所属分类:C++

    • 发布日期:2015-12-27
    • 文件大小:23mb
    • 提供者:qq_22698241
  1. vb写的ole 回调函数

  2. 'This sample demostrates the use of an ole object ptr being passed to 'an external (and optionally remote) ole server. The ole server then 'periodically calls a method on this object ptr. This has the effect of 'a server initiated callback to the cl
  3. 所属分类:VB

    • 发布日期:2009-04-17
    • 文件大小:11kb
    • 提供者:w49911528
  1. gpu instacing render.zip

  2. 10,000 animated characters with 22 drawcalls. gpu instacing render.zip, AnimMap Baker For Animated Characters. 描述 Descr iption: 利用GPU实现大规模动画角色的渲染。 anim map for vertex shader to modify the vertex position of the mesh at runtime. use gpu instancing to
  3. 所属分类:其它

    • 发布日期:2018-05-14
    • 文件大小:2mb
    • 提供者:kaitiren
  1. Animation-Instancing-master高性能大规模动画解决方案

  2. 我们经常利用GPU Instancing 去实现室外场景,比如草地和树木。但是对于SkinnedMeshRenderer,例如角色,我们是使用不了instancing技术的。因为角色的蒙皮计算通常是在CPU计算的,然后一个一个的提交给GPU渲染。通常来说,我们没办法通过一次提交来画出多个角色。那么当场景中有大量角色时,就会有相应的大量Drawcall和动画计算存在。Animation Instancing是一种大大减少CPU消耗并且对GPU Instancing的一种补充 查看效果用 Crow
  3. 所属分类:Unity3D

    • 发布日期:2018-05-26
    • 文件大小:184mb
    • 提供者:weixin_41843959
  1. Highlighting System v4.0

  2. 插件在新版unity中会报错,删除Vr代码即可,Requires Unity 5.5.0 or higher. Highlighting System package allows you to easily integrate outline glow effect for ob jects highlighting in your Unity project. Main features: Works as an Image Effect on Camera Compatible with
  3. 所属分类:Unity3D

    • 发布日期:2018-08-30
    • 文件大小:1mb
    • 提供者:qq_39873732
  1. Highlighting System v4.2.1

  2. 插件在新版unity中会报错,删除Vr代码即可,Requires Unity 5.5.0 or higher. Highlighting System package allows you to easily integrate outline glow effect for ob jects highlighting in your Unity project. Main features: Works as an Image Effect on Camera Compatible with
  3. 所属分类:Unity3D

    • 发布日期:2018-08-30
    • 文件大小:4mb
    • 提供者:qq_39873732
  1. Amplify Shader Editor1.5.4 最新版

  2. NEW! Support for Lightweight SRP NEW! Multi-Pass on Templates NEW! Compatibility with Unity 2018 NEW! Xbox One/PS4/Switch Support NEW! Texture Array Creator tool NEW! Terrain support NEW! Shader Templates • Lightweight PBR SRP • Lightweight Unlit SR
  3. 所属分类:Unity3D

    • 发布日期:2018-07-13
    • 文件大小:63mb
    • 提供者:hackerlu
  1. GPU Instancer 0.9.0

  2. GPU Instancer is an out of the box solution to display extreme numbers of objects on screen with high performance. With a few mouse clicks, you can instance your prefabs, Unity terrain details and trees. GPU Instancer provides user friendly tools to
  3. 所属分类:Unity3D

    • 发布日期:2018-10-09
    • 文件大小:67byte
    • 提供者:qq_41191951
  1. Amplify Shader Editor 1.5.7

  2. The Editor will continue to be improved in future updates, there are a lot more features currently in development. Notable Features • Full source-code • Support for Xbox One/PS4/Switch • Custom Node API • Shader Templates • Shader Functions • Multi-
  3. 所属分类:Unity3D

    • 发布日期:2018-10-22
    • 文件大小:63mb
    • 提供者:qq_41191951
  1. Amplify Impostors [BETA] 0.8.4

  2. 可以将模型转换为可多多角度观看的片来优化资源,会自动匹配模型角度,接近于真实3D模型,但是面熟确实完全不一个量级,可做到上万面的中远景变为几十面 要求Unity 2017.1.0 或更高版本。 * * BETA RELEASE * * 1-Click Impostor Creator! Optimize your projects with ease by using next-generation Billboard Impostors. What are Impostors? Impost
  3. 所属分类:Unity3D

    • 发布日期:2018-11-13
    • 文件大小:64mb
    • 提供者:babala_234
  1. Height Fog v2.0

  2. Height fog 2.0! Now LWRP supported! (For LWRP version: 4.x.x LWRP package required, Unity 2018 required) Bug fixes, new property - Fog Emission Color, now you can change fog and object emission separately! Make your unique atmosphere! NOTE: Per obje
  3. 所属分类:Unity3D

    • 发布日期:2019-04-29
    • 文件大小:118byte
    • 提供者:lishuwei115
  1. Highlighting System 5.0

  2. unity3d边缘高亮插件Highlighting System 5.0 Highlighting System package allows you to easily integrate outline glow effect for objects highlighting in your Unity project. Main features: • Works as an Image Effect on Camera • Compatible with Forward and Def
  3. 所属分类:Unity3D

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