We introduce a method to dynamically construct highly concurrent linked lists on modern graphics processors. Once constructed, these data structures can be used to implement a host of algorithms useful in creating complex rendering effects in real t
creat() linked list;print(),output linked list;insert(),input index, before data(index)insert new data,if index >c,insert into the end. delede(),delete data(index),0<index<=c;change(),input index_i and index_j,0<index_i<index_j<=c,
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