This book is an introduction to 3-D computer graphics with particular emphasis on fundamentals and the mathematics underlying computer graphics. It includes descr iptions of how to use the cross-platformOpenGL programming environment. It also includ
很多C++游戏编程资料 Beginning C++ Through Game Programming Introduction to 3D Game Programming with DirectX 9.0(中文改写版) Mathematics for 3D Game Programming and Computer Graphics, Third Edition 等一共6个PDF文件
Artificial intelligence, or AI, is an exciting field and my purpose in writing this book is to convey some of that excitement to you. I will be using the Raspberry Pi single-board computer as the primary tool through which you can explore how AI wor
It is well known that computer algebra systems have revolutionized teaching and the learning processes in mathematics, science, and engineering, allowing students to computationally investigate complicated problems to find exact or approximate analy
Mathematics is a beautiful subject. Its symbols, notation and abstract structures permit us to define, manipulate and resolve extremely complex problems. The symbols by themselves, however, are meaningless – they are nothing more than a calligraphic
开源计算机代数系统,可用于做符号计算,代数推导和编程,供大家学习Contents
Preface
IX
Acknowledgments
XIX
1 The Design of Mathematica's Graphics Commands
1.1 Easy to Use
1.2 General purpose
1. 3 The Evolution of Mathematica's Graphics
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2 Data Typ
2.1 TwO-Dimensional Graphics Obje
三维重建,高清,且完整。Interdisciplinary Applied Mathematics
Volumes published are listed at the end of this book.
Springer Science+ Business Media, LLC
An invitation to 3-d vision
From Images to Geometric Models
Yi Ma
Stefano soatto
Jana Kosecka
s. Shankar Sa
Designing-Machine-Learning-Systems-with-Python.pdfDesigning Machine Learning Systems with Python
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Android 3.0 Application Development CookbookAndroid 3.0 Application Development
Cookbook
Copyright c 2011 Packt Publishing
All rights reserved. No part of this book may be reproduced, stored in a retrieval system,
or transmitted in any form or by any