《Matlab揭秘》07年英文原版书 MATLAB Demystified CHAPTER 1 The MATLAB Environment CHAPTER 2 Vectors and Matrices CHAPTER 3 Plotting and Graphics CHAPTER 4 Statistics and an Introduction to Programming in MATLAB CHAPTER 5 Solving Algebraic Equations and Other S
CONTENTS ContentsofBasic Algebra x Preface xi List of Figures xv Dependence amongChapters xvi Guide forthe Reader xvii Notation and Terminology xxi I. TRANSITIONTO MODERNNUMBERTHEORY 1 1. Historical Background 1 2. Quadratic Reciprocity 8 3. Equival
Contents Preface to the Third Edition, vii Preface to the Second Edition, ix Preface to the First Edition, xi Preliminaries, 1 Part 1: Preliminaries, 1 Part 2: Algebraic Structures, 17 Part I---Basic Linear Algebra, 33 1 Vector Spaces, 35 Vector Spa
CHAPTER I The Integers 1 §1. Terminology of Sets 1 §2. Basic Properties 2 §3. Greatest Common Divisor 5 §4. Unique Factorization 7 §5. Equivalence Relations and Congruences 12 CHAPTER II Groups 16 §1. Groups and Examples 16 §2. Mappings 26 §3. Homom
CONTENTS 1 MATHEMATICAL PRELIMINARIES 1.1 Invariants 1 1.2 Some geometrical invariants 2 1.3 Elements of differential geometry 5 1.4 Gaussian coordinates and the invariant line element 7 1.5 Geometry and groups 10 1.6 Vectors 13 1.7 Quaternions 13 1
(论文)Abstract:Parameterized types (generics) have been announced for the JavaTM and C# programming languages. In this paper, we evaluate these extensions with respect to the realm of scientific computing and compare them with C++ templates. At the he
Gilbert Strang's textbooks have changed the entire approach to learning linear algebra -- away from abstract vector spaces to specific examples of the four fundamental subspaces: the column space and nullspace of A and A'. Introduction to Linear Alg
E文的 Ohio Supercomputer Center Table of Contents –Day One •Overview •Basic Interfaces •Arrays, Matrices, Operators •Programming •Data I/O Table of Contents –Day Two •Basic Data Analysis •Numerical Analysis •Graphics, Data Visualization, Movies •Paral
3-D Computer Graphics A Mathematical Introduction with OpenGL This book is an introduction to 3-D computer graphics with particular emphasis on fundamentals and the mathematics underlying computer graphics. It includes descr iptions of how to use th
1 Introduction ..................................................................... 1 How to Use This Book ............................................................ 1 Issues of Numerical Computation ........................................... 2
This book describes the Direct3D graphics pipeline, from presentation of scene data to pixels appearing on the screen. The book is organized sequentially following the data °ow through the pipeline from the application to the image displayed on the