java游戏开发教程 英文版 Copyright Preface About the Author About the Contributing Authors About the Technical Reviewers Acknowledgments Introduction Why Java? What You Need What Is in Thi s Book What's Not in This Book About the Code in This Book Using Ant S
Networking has become the main selling point for computer games: commercial games are expected to support multiplaying and the online game sites aim at supporting an ever increasing number of users. At the same time, new game console releases rely h
Introduction ..................................... xviii Chapter 1 What Players Want ....................1 Why Do Players Play?..................................2 Players Want a Challenge ..............................2 Players Want to Socialize ...
英文版 If you already have experience programming games with Java, this book is for you. David Brackeen, along with co-authors Bret Barker and Lawrence Vanhelsuwe, show you how to make fast, full-screen action games such as side scrollers and 3D shoote
Fast-paced action online games like First Person Shooters (FPS) pose high demands on resources and thus require multi-server architectures in order to scale to higher player numbers. However, their multi-server implementation is a challenging task:
Table of Contents NAME OF GAME 1 DESIGN HISTORY 5 VERSION 1.10 5 VERSION 2.00 5 VERSION 2.10 5 GAME OVERVIEW 6 PHILOSOPHY 6 Philosophical point #1 6 Philosophical point #2 6 Philosophical point #3 6 COMMON QUESTIONS 6 What is the game? 6 Why create
If you already have experience programming games with Java, this book is for you. David Brackeen, along with co-authors Bret Barker and Lawrence Vanhelsuwe, show you how to make fast, full-screen action games such as side scrollers and 3D shooters.
* a very sensitive CW decoding algorithm based on the methods of Bayesian statistics; * simulatneous decoding of ALL cw signals in the receiver passband - up to 700 signals can be decoded in parallel on a 3-GHz P4 if a wideband receiver is used; * a
官方NSD示例: Adding Network Service Discovery (NSD) to your app allows your users to identify other devices on the local network that support the services your app requests. This is useful for a variety of peer-to-peer applications such as file sharing
Part I. Java Game FundamentalsChapter 1. Java ThreadsChapter 2. 2D Graphics and AnimationChapter 3. Interactivity and User InterfacesChapter 4. Sound Effects and MusicChapter 5. Creating a 2D Platform GameChapter 6. Multi-Player GamesPart II. 3D Gra
If you already have experience programming games with Java, this book is for you. David Brackeen, along with co-authors Bret Barker and Lawrence Vanhelsuwe, show you how to make fast, full-screen action games such as side scrollers and 3D shooters.
Native Delphi VCLs for Embarcadero Delphi with no external dependencies. It features the same trustworthy components that come with other editions, available as native Delphi VCLs for real Delphi performance. Welcome to IP*Works! WS V9 Delphi Editio
If you already have experience programming games with Java, this book is for you. David Brackeen, along with co-authors Bret Barker and Lawrence Vanhelsuwe, show you how to make fast, full-screen action games such as side scrollers and 3D shooters.
标题:Developing Games in Java(英文)带源码 格式:chm 作者:David Brackeen, Bret Barker, Laurence Vanhelsuwé If you already have experience programming games with Java, this book is for you. David Brackeen, along with co-authors Bret Barker and Lawrence Vanhelsuwe
XMPP Powers a wIde range of aPPlIcatIons including instant messaging, multi-user chat, voice and video conferencing, collaborative spaces, real-time gaming, data synchronization, and even search. Although XMPP started its life as an open, standardiz