There are many applications in which the reliability of the overall system must be far higher than the reliability of its individual components. In such cases, designers devise mechanisms and architectures that allow the system to either completely
Java核心技术第八版 A Tou r o f Thi s Boo k Chapter 1 gives an overview of the capabilities of Java that set it apar t from other programming languages. We explain what the designers of the language set out to do and to what extent they succeeded. Then, we
Foreword ............................... xvii Preface ................................xix Acknowledgments ..........................xxi Part I—Introduction to Game Development Chapter 1 What Does This Book Cover? ............3 How to Make a Game....
gamasutra 游戏编程文集 ----------------------- Implementing modular HLSL with RenderMonkey 1 Animation with Cg 17 Building an AI sensory system 41 Enabling complex character animations 49 What designers need to know about physics 59 Contact physics 63 Adv
Learning PHP 5 is the ideal tutorial for graphic designers, bloggers, and other web crafters who want a thorough but non-intimidating way to understand the code that makes web sites dynamic. The book begins with an introduction to PHP, then moves to
The book is structured into three basic sections. The first is introductory in nature, and approachable by a relatively non-technical reader wanting an overview of software architecture. The second section is the most technical in nature. It describ
Learning PHP 5 is the ideal tutorial for graphic designers, bloggers, and other web crafters who want a thorough but non-intimidating way to understand the code that makes web sites dynamic. The book begins with an introduction to PHP, then moves to
介绍CMS开发的外文PDF格式的书 What this book is about This book assumes a software designer’s perspective and presents a collection of patterns that address the content-related aspects of custom software development for advanced websites or web platforms. So wh
The NURBS book covers all aspects of non-uniform rational B-splines necessary to design geometry in a computer aided environment. Basic B-spline features, curve and surface algorithms, and state-of-the-art geometry tools are all discussed. Detailed
Books on basic logic design swarm the shelves. So do books on Verilog and VHDL. Why, then is logic design always learned on the job? I mean real, industrial logic design, with all the gritty bits. Kilts asked the question too, and wrote this book in
The book is structured into three basic sections. The first is introductory in nature, and approachable by a relatively non-technical reader wanting an overview of software architecture. The second section is the most technical in nature. It describ
New Now Enemy AI can attack second targets. A complete and professional AI solution for game designers, artists (non-programmers). It has an industry-standard enemy, neutral NPC, and friendly AI behaviors. Compatible with Unity Pathfinding (NavMesh)
Computer Networking: A Top-Down Approach, 6th Edition Solutions to Review Questions and Problems Version Date: May 2012 This document contains the solutions to review questions and problems for the 5th edition of Computer Networking: A Top-Down Appr
The book tries to give students of computer science and professional programmers a general understanding of operating systems--the programs that enable people to share computers efficiently. To make the sharing of a computer tolerable, an operating