Foreword By Andrew Glassner xvii Preface xix Mathematical Notation xxi Pseudo-Code xxiii Contributors xxviii I I I I I I I I I IMAGE PROCESSING MAGE PROCESSING MAGE PROCESSING MAGE PROCESSING MAGE PROCESSING Introduction 3 1. Fast Bitmap Stretching
This paper presents new approaches in character- izing and segmenting the content of video. These approaches are developed based upon the pattern analysis of spatio-temporal slices. While traditional approaches to motion sequence analysis tend to fo
This is a Direct3D panoramic scene viewer. It allows you to stand in the middle of a huge 3D scene and look around using the mouse. It runs at over 60 FPS (if you have a Direct3D compatable graphics card - otherwise it’s slower).
This paper concerns the problem of fully automated panoramic image stitching. Though the 1D problem (single axis of rotation) is well studied, 2D or multi-row stitching is more difficult. Previous approaches have used human input or restrictions on
Automatic Panoramic Image Stitching using Invariant Features MATTHEW BROWN∗ AND DAVID G. LOWE Department of Computer Science, University of British Columbia, Vancouver, Canada mbrown@cs.ubc.ca lowe@cs.ubc.ca Received July 28, 2005; Accepted August 3
Abstract— Panoramic image mosaic is a technology to match a series of images which are overlapped with each other. Panoramic image mosaics can be used for different applications. Image mosaic has important values in various applications such as phot
A user friendly panoramic framework for Unity, making it easy to utilize panoramas in your scene, by simply pressing a few buttons and dragging in ready-made panoramas. Now includes a spherical panorama convertor for converting your panoramas to the
Panoramic video with its flawless immersive tele-presence is considered to be the near-future video format of choice since they carry 360 degree coverage of the designated scenes. However, the viewers may focus their specific attention on perfectly l