强大的动作树编辑器 Behavior Designer is a behavior tree implementation designed for everyone - programmers, artists, designers. Behavior Designer offers a pow erful API allow ing you to easily create new tasks. it offers an intuitive visual editor w ith Play
GameObjects using ParticleEmitter, ParticleAnimator, and ParticleRenderer, can use this tool to convert to using ParticleSystem and ParticleSystemRenderer Components.
Glass Rain simulation Every drop is a Billboard with a normal Texture. A RenderCamera with a ParticleSystem is used to generate the final Normal Texture.