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  1. OpenGL development cookbook

  2. This book is based on modern OpenGL v3.3 and above. It covers a myriad of topics of interest ranging from basic camera models and view frustum culling to advanced topics, such as dual quaternion skinning and GPU based simulation techniques. The book
  3. 所属分类:其他

    • 发布日期:2018-08-31
    • 文件大小:12mb
    • 提供者:wuyuehang1990
  1. Play-with-Algorithm-Visualization

  2. Codes of my MOOC Course
  3. 所属分类:Java

    • 发布日期:2021-01-29
    • 文件大小:643kb
    • 提供者:bruce__ray