explore the possibilities of using various real-time shadow techniques in a 3d game engine. We describe a technique known as the stencil shadow algorithm and show how it can be extended to produce soft shadows from volume light sources using penumbr
Long-Shadows A library for efficiently generating and rendering beautiful long shadows in Android. Table of contents Features Usage Examples Example 1 (Basic) Example 2 (Shadow Angle) Example 3 (Shadow Length) Example 4 (Shadow Blur) Example 5 (Shad