Are you a programmer looking for a new challenge? Does the thought of building your very own iPhone app make your heart race and your pulse quicken? If so, Beginning iPhone 3 Development: Exploring the iPhone SDK is just the book for you. Updated an
Are you a programmer looking for a new challenge? Does the thought of building your very own iPhone app make your heart race and your pulse quicken? If so, Beginning iPhone 3 Development: Exploring the iPhone SDK is just the book for you. Updated an
This is the second edition and is twice the size of the first one. The material on recombination and the stepping stone model have been greatly expanded, there are many results form the last five years, and two new chapters on diffusion processes de
In Part I, we acknowledge the historical contributions of control theory, game theory, economics, and neuroscience. This helps set the tone for a more integrated coverage of these ideas in subsequent chapters. In Part 11, online search algorithms ar
Foreword ............................... xvii Preface ................................xix Acknowledgments ..........................xxi Part I—Introduction to Game Development Chapter 1 What Does This Book Cover? ............3 How to Make a Game....
Of all activities in software development, debugging is probably the one that is hated most. It is guilt-ridden because a technical failure suggests personal failure; because it points the finger at us showing us that we have been wrong. It is time-
The authors regret that errors occurred in the previous paper (Chin. Opt. Lett. 4, 164. A phase-stepping interferometric photoelasticity method is proposed to determine whole-field sum of principal stresses. The four phase steps are introduced by rot
A dissipative scheme based on the Verlet time-stepping algorithm is proposed to decrease the numerical dispersive error and eliminate spurious modes in unstructured grid-based discontinuous Galerkin time-domain (DGTD) method. The dissipative terms ar