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  1. Rate of CO2 mineralisation and geomechanical effects on host and seal formations

  2. There is rapidly converging agreement that CO2 emissions need to be reduced in order to limit climate change and global warming effects. One way of disposing of carbon dioxide, which may be reasonable in the short term, is by subsurface mineralisati
  3. 所属分类:硬件开发

    • 发布日期:2009-11-10
    • 文件大小:1mb
    • 提供者:alpharay98
  1. A Practical Model for Subsurface Light Transport

  2. 研究次表面反射的必看文章,在SSS的研究史上起到了里程碑的作用
  3. 所属分类:专业指导

    • 发布日期:2010-02-17
    • 文件大小:2mb
    • 提供者:wangningbei
  1. Physically Based Rendering from Theory to Implementation - part1

  2. Physically Based Rendering from Theory to Implementation 一共3部分~~~~~~~~~, 源码下载to h t t p ://www.p b r t . o r g /downloads.php /////////////////////////////////// CHAPTER 01. INTRODUCTION Literate Programming Indexing and Cross-Referencing Photoreali
  3. 所属分类:Web开发

    • 发布日期:2010-03-01
    • 文件大小:51mb
    • 提供者:osoon
  1. 合成孔径雷达CS算法的三篇经典文章

  2. 《Chirp scaling algorithms for SAR processing》 《Super-resolution imaging used in chirp scaling algorithm 》 《Synthetic aperture radar image reconstruction algorithms designed for subsurface imaging》
  3. 所属分类:其它

    • 发布日期:2011-01-05
    • 文件大小:718kb
    • 提供者:iamlxh
  1. A_Practical_Model_for_Subsurface_Light_Transport.pdf

  2. This paper introduces a simple model for subsurface light transport in translucent materials. The model enables efficient simulation of effects that BRDF models cannot capture, such as color bleeding within materials and diffusion of light across sh
  3. 所属分类:旅游

    • 发布日期:2011-03-16
    • 文件大小:2mb
    • 提供者:dhqcl
  1. Subsurface Transport Over Multiple Phases. Version 2.0. Theory Guide

  2. STOMP软件的理论公式部分,含有详细的方程、公式、原理
  3. 所属分类:专业指导

    • 发布日期:2011-04-28
    • 文件大小:696kb
    • 提供者:holmes8519
  1. Subsurface transport over multiple phases. Version 4.0. User

  2. STOMP的用户手册,STOMP是美国西北太平洋国家实验室人员开发的一款专业的软件
  3. 所属分类:专业指导

    • 发布日期:2011-04-28
    • 文件大小:1mb
    • 提供者:holmes8519
  1. Who

  2. Coverage' or `fold' is defined as the multiplicity of common-midpoint (CMP) data. For CMP stacking the coverage is consistent with the number of traces sharing a common reflection point on flat subsurface reflectors. This relationship is not true fo
  3. 所属分类:专业指导

    • 发布日期:2014-11-11
    • 文件大小:462kb
    • 提供者:qq_22778817
  1. Seismic Geomorphology

  2. This Geological Society Special Publication is the result of a highly successful joint SEPM and Geological Society conference held in February 2005 in Houston, Texas. The papers attempt to capture the development of a new discipline, 'Seismic Geomor
  3. 所属分类:教育

    • 发布日期:2015-05-07
    • 文件大小:56mb
    • 提供者:qq_28010681
  1. Separable Subsurface Scattering

  2. 屏幕空的次表面散射实现算法的一次改良, 算法特别效果,以及效率相比之前的几种实现都有了提高
  3. 所属分类:其它

    • 发布日期:2015-08-27
    • 文件大小:27mb
    • 提供者:sakula_so
  1. unity3d 通透材质shader

  2. unity3d 通透材质shader,Subsurface scatteringshader
  3. 所属分类:其它

    • 发布日期:2015-10-05
    • 文件大小:877kb
    • 提供者:kidlink
  1. 交互式变形绘制半透明物体

  2. 交互式变形绘制半透明物体 Realistic rendering of materials such as milk, fruits, wax, marble, and so on, requires the simulation of subsurface scattering of light. This paper presents an algorithm for plausible reproduction of subsurface scattering effects. Unli
  3. 所属分类:iOS

    • 发布日期:2009-01-12
    • 文件大小:732kb
    • 提供者:shenxiaopier
  1. 新皮肤技术Separable Subsurface Scattering测试文件

  2. 这是一种叫做Separable Subsurface Scattering (SSSS)全新皮肤处理技术曝光,其真实效果非常震撼。给玩家绝对真实的视觉享受的皮肤处理技术。这个是测试文件,我试用了下,特厉害。
  3. 所属分类:其他

    • 发布日期:2018-08-03
    • 文件大小:47mb
    • 提供者:qq_30848161
  1. Unity Toony Colors Pro 2.3.31

  2. Includes: ● Unified Material Inspector: selects the correct shader based on your settings ● Shader Generator Tool: create your own custom shader choosing among dozens of features ● Desktop/Mobile Versions of the Shaders ● PBS Version of the Shaders
  3. 所属分类:Unity3D

    • 发布日期:2019-03-30
    • 文件大小:16mb
    • 提供者:lishuwei115
  1. Height Fog v2.0

  2. Height fog 2.0! Now LWRP supported! (For LWRP version: 4.x.x LWRP package required, Unity 2018 required) Bug fixes, new property - Fog Emission Color, now you can change fog and object emission separately! Make your unique atmosphere! NOTE: Per obje
  3. 所属分类:Unity3D

    • 发布日期:2019-04-29
    • 文件大小:118byte
    • 提供者:lishuwei115
  1. cpp-球面调和照明DirectShadowedIndirectSubsurface

  2. 球面调和照明 (Direct/Shadowed/Indirect/Subsurface)
  3. 所属分类:其它

  1. High-resolution subsurface articular cartilage imaging based on Fourier-domain common-path optical coherence tomography

  2. We demonstrate the subsurface imaging of an articular cartilage using Fourier-domain common-path optical coherence tomography. The bare fiber probe integrated with a hypodermic needle provides the rigidness required to perform lateral scanning with l
  3. 所属分类:其它

    • 发布日期:2021-02-10
    • 文件大小:500kb
    • 提供者:weixin_38659374
  1. Detection of subsurface defects of fused silica optics by confocal scattering microscopy

  2. A non-destructive technique for subsurface measurements is proposed by combining light scattering method with laser confocal scanning tomography. The depth and distribution of subsurface defect layers are represented in term of scattered light intens
  3. 所属分类:其它

  1. Effects of side subsurface defects induced by CNC machine on the gain spatial distribution in neodymium phosphate glass

  2. The processing method applied to the side surface is different from the method applied to the light pass surface in neodymium phosphate glass (Nd:glass), and thus subsurface defects remain after processing. The subsurface defects in the side surface
  3. 所属分类:其它

    • 发布日期:2021-02-07
    • 文件大小:344kb
    • 提供者:weixin_38604916
  1. Subsurface imaging of a nucleated cell based on two wrapped phase images

  2. We present a simple method for the subsurface imaging of a nucleated cell, which is realized by measuring the difference in wrapped phase between a nucleated cell and its enucleated cell model. The latter one called as the reference phase can be simu
  3. 所属分类:其它

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