If we desire to understand games and game design, we must first clearly establish our fundamental orientation. We must define what we mean by the word “game.” We must also determine the fundamental characteristics of all games. After discussing some
This text was originally composed by computer game designer Chris Crawford in 1982. When searching for literature on the nature of gaming and its relationship to narrative in 1997, Prof. Sue Peabody learned of The Art of Computer Game Design, which
Copyright About the Authors About the Technical Reviewers Acknowledgments Tell Us What You Think Introduction From Idea to Design What This Book Is (and Isn't) About How This Book Is Organized Non-Computer Games, Too! A Word About Pronouns Part I. T
Foreword ............................... xvii Preface ................................xix Acknowledgments ..........................xxi Part I—Introduction to Game Development Chapter 1 What Does This Book Cover? ............3 How to Make a Game....
Over the last few years, there has been explosive growth in the research done at the interface of computer science, game theory, and economic theory, largely motivated by the emergence of the Internet. Algorithmic Game Theory develops the central id
In the last few years game theory has had a substantial impact on computer science, especially on Internet- and e-commerce-related issues. More than 40 of the top researchers in this field have written chapters that go from the foundations to the st
This text was originally composed by computer game designer Chris Crawford in 1982. When searching for literature on the nature of gaming and its relationship to narrative in 1997, Prof. Sue Peabody learned of The Art of Computer Game Design,
Beginning 3D Game Development with Unity 4 英文版 Real-time 3D games have been around for well over ten years now. We’ve all played them, created assets in the style of our favorites, and maybe even “mod”ed a few of them. But with the Unity game engine
PART I TECHNOLOGIES -- Augmented Reality: An Overview -- New Augmented Reality Taxonomy: Technologies and Features of Augmented Environment -- Visualization Techniques for Augmented Reality -- Mobile Augmented Reality Game Engine -- Head-Mounted Pro
Chapter 1, Theano Basics, helps the reader to reader learn main concepts of Theano to write code that can compile on different hardware architectures and optimize automatically complex mathematical objective functions. Chapter 2, Classifying Handwri
关于duelingdqn的原始论文,适合初学者对深度强化学习duelingdqn的认识和了解Dueling Network Architectures for Deep Reinforcement Learning
et al.(2016). The results of Schaul et al.(2016) are the 2.1. Deep Q-networks
current published state-of-the-art
The value functions as descri
Advanced iOS App Architecture Real-world app architecture in Swift 5Advanced iOS App Architecture
Dedications
To my beautiful wife Lauren, to my fun-loving angel Zara, to my
soon-to-arrive son Rene r, to my parents who have given me
everything, and,