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  1. The Art of Computer Game Design by Chris Crawford

  2. If we desire to understand games and game design, we must first clearly establish our fundamental orientation. We must define what we mean by the word “game.” We must also determine the fundamental characteristics of all games. After discussing some
  3. 所属分类:专业指导

    • 发布日期:2009-08-11
    • 文件大小:830kb
    • 提供者:kinzoku
  1. 《The Art of Computer Game Design》

  2. 《The Art of Computer Game Design》游戏设计艺术
  3. 所属分类:专业指导

    • 发布日期:2009-10-12
    • 文件大小:270kb
    • 提供者:knightx
  1. 游戏策划 详细 The.art.of.computer.game.design

  2. This text was originally composed by computer game designer Chris Crawford in 1982. When searching for literature on the nature of gaming and its relationship to narrative in 1997, Prof. Sue Peabody learned of The Art of Computer Game Design, which
  3. 所属分类:Web开发

    • 发布日期:2009-10-31
    • 文件大小:382kb
    • 提供者:jianjing630
  1. 3D.Game.Engine.Programming.pdf

  2. Part I Introduction to the Topics 1 Chapter 1 3D Engines and Game Programming . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .3 Chapter 2 Designing the Engine . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
  3. 所属分类:专业指导

    • 发布日期:2009-12-03
    • 文件大小:9mb
    • 提供者:chaoge800
  1. Andrew Rollings and Ernest Adams on Game Design

  2. Copyright About the Authors About the Technical Reviewers Acknowledgments Tell Us What You Think Introduction From Idea to Design What This Book Is (and Isn't) About How This Book Is Organized Non-Computer Games, Too! A Word About Pronouns Part I. T
  3. 所属分类:专业指导

    • 发布日期:2009-12-29
    • 文件大小:8mb
    • 提供者:osoon
  1. Game development and production

  2. Foreword ............................... xvii Preface ................................xix Acknowledgments ..........................xxi Part I—Introduction to Game Development Chapter 1 What Does This Book Cover? ............3 How to Make a Game....
  3. 所属分类:iOS

    • 发布日期:2009-12-29
    • 文件大小:6mb
    • 提供者:osoon
  1. The Art of Computer Game Design

  2. 关于java游戏设计的一本教程,对游戏设计感兴趣的开发人员来讲是一本不错的入门教程。
  3. 所属分类:Java

    • 发布日期:2010-04-08
    • 文件大小:1mb
    • 提供者:lhx_rjc
  1. Algorithmic Game Theory

  2. Over the last few years, there has been explosive growth in the research done at the interface of computer science, game theory, and economic theory, largely motivated by the emergence of the Internet. Algorithmic Game Theory develops the central id
  3. 所属分类:专业指导

    • 发布日期:2010-12-27
    • 文件大小:5mb
    • 提供者:awfulsoul
  1. The.art.of.computer.game.design

  2. The.art.of.computer.game.design 3D游戏策划
  3. 所属分类:游戏开发

    • 发布日期:2011-07-27
    • 文件大小:382kb
    • 提供者:porsche880828
  1. The.art.of.computer.game.design

  2. The.art.of.computer.game.design
  3. 所属分类:网络基础

    • 发布日期:2012-05-18
    • 文件大小:382kb
    • 提供者:flashclaw
  1. #策划#The.art.of.computer.game.design.pdf

  2. #策划#The.art.of.computer.game.design.pdf
  3. 所属分类:游戏开发

    • 发布日期:2013-07-26
    • 文件大小:382kb
    • 提供者:sunny_happy
  1. Algorithmic Game Theory

  2. In the last few years game theory has had a substantial impact on computer science, especially on Internet- and e-commerce-related issues. More than 40 of the top researchers in this field have written chapters that go from the foundations to the st
  3. 所属分类:专业指导

    • 发布日期:2008-10-23
    • 文件大小:5mb
    • 提供者:littlebay
  1. The.art.of.computer.game.design

  2. This text was originally composed by computer game designer Chris Crawford in 1982. When searching for literature on the nature of gaming and its relationship to narrative in 1997, Prof. Sue Peabody learned of The Art of Computer Game Design,
  3. 所属分类:专业指导

    • 发布日期:2008-11-01
    • 文件大小:382kb
    • 提供者:supersummit
  1. The Art of Computer Game Design, Chris Crawford

  2. The Art of Computer Game Design
  3. 所属分类:其它

    • 发布日期:2015-07-14
    • 文件大小:382kb
    • 提供者:darklukex
  1. The Art Of Computer Game Design - Chris Crawford

  2. game design
  3. 所属分类:专业指导

    • 发布日期:2007-05-10
    • 文件大小:1mb
    • 提供者:cikeroo
  1. Beginning 3D Game Development with Unity 4

  2. Beginning 3D Game Development with Unity 4 英文版 Real-time 3D games have been around for well over ten years now. We’ve all played them, created assets in the style of our favorites, and maybe even “mod”ed a few of them. But with the Unity game engine
  3. 所属分类:Unity3D

    • 发布日期:2018-01-09
    • 文件大小:35mb
    • 提供者:kankankanabc
  1. Handbook of Augmented Reality

  2. PART I TECHNOLOGIES -- Augmented Reality: An Overview -- New Augmented Reality Taxonomy: Technologies and Features of Augmented Environment -- Visualization Techniques for Augmented Reality -- Mobile Augmented Reality Game Engine -- Head-Mounted Pro
  3. 所属分类:机器学习

    • 发布日期:2018-03-10
    • 文件大小:23mb
    • 提供者:u013081817
  1. 源码Deep Learning with Theano

  2. Chapter 1, Theano Basics, helps the reader to reader learn main concepts of Theano to write code that can compile on different hardware architectures and optimize automatically complex mathematical objective functions. Chapter 2, Classifying Handwri
  3. 所属分类:深度学习

    • 发布日期:2018-08-06
    • 文件大小:1mb
    • 提供者:wang1062807258
  1. dueldqn.pdf

  2. 关于duelingdqn的原始论文,适合初学者对深度强化学习duelingdqn的认识和了解Dueling Network Architectures for Deep Reinforcement Learning et al.(2016). The results of Schaul et al.(2016) are the 2.1. Deep Q-networks current published state-of-the-art The value functions as descri
  3. 所属分类:讲义

    • 发布日期:2019-09-02
    • 文件大小:672kb
    • 提供者:m0_37384317
  1. Advanced iOS App Architecture Real-world app architecture in Swift 5.pdf

  2. Advanced iOS App Architecture Real-world app architecture in Swift 5Advanced iOS App Architecture Dedications To my beautiful wife Lauren, to my fun-loving angel Zara, to my soon-to-arrive son Rene r, to my parents who have given me everything, and,
  3. 所属分类:iOS

    • 发布日期:2019-07-04
    • 文件大小:16mb
    • 提供者:xuxiheng