Introduction This book presents an introduction to programming interactive computer graphics, with an emphasis on game development, using Direct3D 10. It teaches the fundamentals of Direct3D and shader programming, after which the reader will be pre
Foreword Drivers are the most fundamental and technically difficult part of operating system development. As a reader of this book, you are probably well aware of the complexities involved. Even for the most seasoned software engineer the task can b
Pro Spring byRob HarropandJan Machacek Apress 2005 (830 pages) The perfect, simple answer for your lightweight, alternative J2EE development needs, this book lets you experience a real application being built from the ground up with Spring, using mu