This book is arranged in sections that will take you through the stages of producing fantasy computer game art, from selecting the right tools and digital software to developing your concept sketches, through to 3D digital modelling. About This Book
This book is arranged in sections that will take you through the stages of producing fantasy computer game art, from selecting the right tools and digital software to developing your concept sketches, through to 3D digital modelling. About This Book
This book is a practical guide on how to create artwork for computer games - a burgeoning area in which thousands of artists are hired each year. The guide mostly focuses on fantasy art but the information it gives on media - both traditional and di