This chapter include 8 section: Section 1 describes the motion and data structural representation of a 3D character. Section 2 focuses on the datasets needed to describe an animation sequence. Section 3 examines an animation technique that works wit
A lot of people today are trying to write their own OCR (Optical Character Recognition) System or to improve the quality of an existing one. This article shows how the use of artificial neural network simplifies development of an optical character r
This demo shows the recognition stage for the character recognition. This example come with a GUI with a trained network for handwritting recognition. The step-by-step explanation can be found at:http://basic-eng.blogspot.com/