This book is an introduction to 3-D computer graphics with particular emphasis on fundamentals and the mathematics underlying computer graphics. It includes descr iptions of how to use the cross-platformOpenGL programming environment. It also includ
Extensively beta-tested in classrooms worldwide, this modern, comprehensive introduction to computer graphics will set the standard in teaching. It presents the mathematical foundations of computer graphics with a focus on geometric intuition, allow
Networking has become the main selling point for computer games: commercial games are expected to support multiplaying and the online game sites aim at supporting an ever increasing number of users. At the same time, new game console releases rely h
This best-selling title, considered for over a decade to be essential reading for every serious student and practitioner of computer design, has been updated throughout to address the most important trends facing computer designers today. In this ed
This book is the outgrowth of a set of notes prepared over the years for the advanced undergraduate subject Engineering of Computer Systems (6.033, originally 6.233). This subject has been offered by the Department of Electrical Engineering and Comp