嵌入式程序开发,英文版。 This book introduces embedded systems to C and C++ programmers. Topics include testing memory devices, writing and erasing Flash memory, verifying nonvolatile memory contents, controlling on-chip peripherals, device driver design and im
DAY 1 THE VISUAL C++ DEVELOPMENT ENVIRONMENT—BUILDING YOUR FIRST VISUAL C++ APPLICATION 7 The Visual C++ Development Environment............................................................8 The Output Pane ...........................................
一本实用的C语言入门教程 英文版 Contents At a Glance Preface xvii 1 Introduction 1 2 Some Fundamentals 5 3 Compiling and Running Your First Program 11 4 Variables, Data Types, and Arithmetic Expressions 21 5 Program Looping 43 6 Making Decisions 65 7 Working with
Foundation Game Design with Flash Chapter 1 Programming Foundations: How to Make a Video Game Chapter 2 Making Objects Chapter 3 Programming Objects Chapter 4 Controlling Movie Clip Objects Chapter 5 Decision Making Chapter 6 Controlling a Player Ch
Table of Contents Embedded Programming with the Microsoft .NET Micro Framework Foreword Introduction Part I - Preliminaries Chapter 1 - Small, Connected Devices Built on the .NET Micro Framework Chapter 2 - Introduction to .NET and the .NET Micro F
Readme - SwingLabs SwingX Project - http://swingx.dev.java.netSwingX is a library of components and utilities extending the Java Swing library; read more at our website, http://swingx.dev.java.net, and Wiki page, http://wi ki.java.net/bin/view/Javad
Introduction .................................................................1 Part I: Introducing VBA ................................................9 Chapter 1: What Is VBA?........................................................................
Hello, Android Chapter 1: 1 A Little Background 2 The Not So Distant Past 2 The Future 3 What It Isn’t 3 An Open Platform for Mobile Development 4 Native Android Applications 4 Android SDK Features 5 Access to Hardware including Camera, GPS, and Acc
“The authors of this book have led a revolution in the craft of programming by controlling the environment in which software grows. Their Petri dish is the mock object, and their microscope is the unit test. This book can show you how these tools in
Totally 2 parts. This is part-2 A tutorial suitable for beginners. Very detailed and specific. Beginning Ubuntu Linux is split into seven parts, each of which contains chapters about a certain aspect of Ubuntu use. These parts can be read in sequenc
Totally 2 parts. This is part-1 A tutorial suitable for beginners. Very detailed and specific. Beginning Ubuntu Linux is split into seven parts, each of which contains chapters about a certain aspect of Ubuntu use. These parts can be read in sequenc
Part I. Understanding Projects 1. What Are Projects and Why Do They Fail? 5 What is a project? 5; What is project management? 6; Why is it vital to manage projects well? 8; Project killers 9 2. Dead Project Walking – Why some projects must be killed
The iPhone and iPod touch have provided all software developers with a level playing field—developers working alone have the same access to consumers as multinational software publishers. Very cool indeed! To make your application stand out from the
经典嵌入式编程教程 This book introduces embedded systems to C and C++ programmers. Topics include testing memory devices, writing and erasing Flash memory, verifying nonvolatile memory contents, controlling on-chip peripherals, device driver design and imple
Foreword ............................... xvii Preface ................................xix Acknowledgments ..........................xxi Part I—Introduction to Game Development Chapter 1 What Does This Book Cover? ............3 How to Make a Game....
This book introduces embedded systems to C and C++ programmers. Topics include testing memory devices, writing and erasing Flash memory, verifying nonvolatile memory contents, controlling on-chip peripherals, device driver design and implementation,