用于内存受限系统软件开发,英文版本。 This paper describes some UI design patterns to use when creating software to run in limited memory. It is a draft version of a chapter to add to the authors’ book Small Memory Software, and follows the structure of other chapters
C++设计模式——基于Qt4开源跨平台开发框架(2008修订版) Introduction to Design Patterns in C++ with Qt 4 (2008修订版) 作者: Alan Ezust 和 Paul Ezust 使用当今世界领先的开源跨平台开发环境Qt 4来一起掌握C++与设计模式! 本书是一本完整的教程和参考书,阅读本书并不要求您拥有C、C++、对象或模式的任何知识。在本书中您将逐步地学习每一个核心概念,通过均已在Qt 4.x下测试过的一组精选示例,您可以一步一步
What’s in this Book? Chapter 1: Layout and Composition An awareness of design relies heavily on understanding the spatial relationships that exist between the individual components of a design. The layout chapter kicks off the design process by inv
Introduction A software framework is the base of an application that can be used by a developer. The framework in Joomla! 1.5 unleashes a great deal of power for them. The Joomla! code has been completely overhauled and cleaned up. This tutorial wil
找的好辛苦啊:现在与大家分享 NOTE: The Intel® 64 and IA-32 Architectures Software Developer's Manual consists of five volumes: Basic Architecture, Order Number 253665; Instruction Set Reference A-M, Order Number 253666; Instruction Set Reference N-Z, Order Number
找的好辛苦啊:现在与大家分享 NOTE: The Intel® 64 and IA-32 Architectures Software Developer's Manual consists of five volumes: Basic Architecture, Order Number 253665; Instruction Set Reference A-M, Order Number 253666; Instruction Set Reference N-Z, Order Number
找的好辛苦啊:现在与大家分享 NOTE: The Intel® 64 and IA-32 Architectures Software Developer's Manual consists of five volumes: Basic Architecture, Order Number 253665; Instruction Set Reference A-M, Order Number 253666; Instruction Set Reference N-Z, Order Number