This book introduces embedded systems to C and C++ programmers. Topics include testing memory devices, writing and erasing Flash memory, verifying nonvolatile memory contents, controlling on-chip peripherals, device driver design and implementation,
Features - Render sites to 2D or 3D objects - Chromium backend; best-in-class support for: HTML, CSS, and Javascr ipt - Call Javascr ipt¹ from Unity - Call Unity from Javascr ipt¹ - Transparent or opaque page background - Embed HTML + assets in game