PART 1—WHY LEARN GO—GETTING STARTED Chapter 1—Origins, Context and Popularity of Go..............................................................1 1.1 Origins and evolution ............................................................................
1. Architecture 2. Overview of the Go language 3. Socket-level Programming 4. Data serialisation 5. Application-Level Protocols 6. Managing character sets and encodings 7. Security 8. HTTP 9. Templates 10. A Complete Web Server 11. HTML 12. XML 13.