HY-Mini STM32V development board with 3.2 inch TFT color LCD, It based on the STMicroelectronics STM32 series processors (Cortex-M3). You can run uCOS-II and uC/GUI with this board. Features: CPU: STM32F103VCT6; (LQFP100-pin, on-chip integrated 256K
HY-Mini STM32V development board with 3.2 inch TFT color LCD, It based on the STMicroelectronics STM32 series processors (Cortex-M3). You can run uCOS-II and uC/GUI with this board. Features: CPU: STM32F103VCT6; (LQFP100-pin, on-chip integrated 256K
HY-Mini STM32V development board with 3.2 inch TFT color LCD, It based on the STMicroelectronics STM32 series processors (Cortex-M3). You can run uCOS-II and uC/GUI with this board. Features: CPU: STM32F103VCT6; (LQFP100-pin, on-chip integrated 256K
This is huge city constructor, low-poly and optimized for mobile devices. Consists of 75+ individual pieces that you can put together and create hundreds of different variations for houses, road junctions, street/traffic lights, etc. Comes with 2 At
emu8086 is the emulator of 8086 (Intel and AMD compatible) microprocessor and integrated assembler with tutorials for beginners. The emulator runs programs like the real microprocessor in step-by-step mode. It shows registers, memory, stack, variabl
This data is a subset of CMU_PIE face database, which contains 7576 images of 68 persons. For each person, all frontal images are taken from four subsets in an orderly way: expression subset,illum subset,lights subset and talking subset. Each image
Want to learn the fundamentals of electronics in a fun, hands-on way? With Make: Electronics, you'll start working on real projects as soon as you crack open the book. Explore all of the key components and essential principles through a series of fa
User Guide Unity Basics Learning the Interface Asset Workflow Creating Scenes Publishing Builds Tutorials Building Scenes GameObjects Using Components Prefabs Lights Cameras Particle Systems Terrain Engine Guide Working with Assets Importing Assets
Google SketchUp for Site Design A Guide to Modeling Site Plans, Terrain and Architecture The design professional?s guide to harnessing the power of Google SketchUp Site design professionals can now use the powerful tools of Google SketchUp for their
Chapter 1: That's One Fancy Hammer! 9 Introducing Unity 3D 9 The engine, the tool, and the all-weather tires 10 Unity takes over the world 11 Why choose Unity? 11 Why burn this book and run away screaming? 12 Browser-based 3D – welcome to the future
How did you get started with Arduino? I got started using Arduino because I wanted to be able to keep track of the temperature inside the house compared to the temperature outside. That way, I could see how the seasons and outside temperature fluctu
Interested in iPhone and iPad apps development? Want to learn more? Whether you are a relative newcomer to iPhone and iPad or iOS development or an old hand looking to expand your horizons, we have the perfect Swift-flavored book for you. The update
Contents Preface xiii 1 Introduction 1 1.1 A Difficult Problem 1 1.2 The Human Vision System 2 1.3 Practical Applications of Computer Vision 3 1.4 The Future of Computer Vision 5 1.5 Material in This Textbook 6 1.6 Going Further with Computer Vision