Cocos2d for iPhone is a robust but simple-to-use 2D game framework for iPhone. It is easy to use, fast, flexible, free, and Appstore approved. More than 2500 AppStore games already use it, including many best-seller games. Do you want to take your c
Over 50 engaging recipes for learning advanced concepts of .NET Framework 4.5 Overview Explores the advanced features of core .Net concepts in step-by-step detail. Understand great ways to enhance your website by securing against cross-site scr ipti
Google App Engine is a web application hosting service. By “web application,” we mean an application or service accessed over the Web, usually with a web browser: storefronts with shopping carts, social networking sites, multiplayer games, mobile ap
This book will show you how to code games using J2ME, with a clear focus on creating games for mobile phones (the bulk of the J2ME device marketplace). The chapters in this book are intended to be read sequentially, so if you're already familiar wit
Although the number of commercial Java games is still small compared to those written in C or C++, the market is expanding rapidly. Recent updates to Java make it faster and easier to create powerful gaming applications-particularly Java 3D-is fueli
Publication Date: October 1, 2001 Blazing through the excitement generated by the first volume, Game Programming Gems II is here with an entirely new set of innovative ideas, techniques,and algorithms. Game developers of all levels will find insight
Publication Date: July 25, 2002 The journey continues with this ALL NEW volume in the Game Programming Gems series! As with the first two volumes, a dynamic group of some of the best game programmers in the industry have generously joined together t
Publication Date: March 1, 2010 Welcome to the eighth volume of the must-have reference series for game developers, "Game Programming Gems," the series that helped define the standards for game programming and continues to be an essential source for
Whether you’re building a social media site or an internal-use enterprise application, this hands-on guide shows you the connection between MongoDB and the business problems it’s designed to solve. You’ll learn how to apply MongoDB design patterns t
What this book covers Chapter 1, jQuery for Games, provides an in-depth look at jQuery's functions that might be useful for game development. Chapter 2, Creating Our First Game, implements a simple game with sprites, animation, and preloading. Chapt
Chapter 1:Project Setup and Test Environments Chapter 2:Storing and Manipulating Data Chapter 3:Understanding the Class Tree Chapter 4:Making Custom Classes Chapter 5:Using Functions Chapter 6:Using States to Control Behavior Chapter 7:Working with
Introduction With fingers blistered and eyes bloodshot, all your hard work is about to pay off. After one hundred hours of playing the newest computer-based roleplaying game, you’ve managed to reach the end. All that stands between you and victory i