The protocol to implement in this section is the TIME protocol. It is different from the previous examples in that it sends a message, which contains a 32-bit integer, without receiving any requests and loses the connection once the message is sent.
找了好久的资源,分享一下基于netty封装的一个java game server 使用了jetlang 多线程并发包,对于java服务器端开发是个不错的选择,提供了各种协议,包括了AMF3Protocol、AMF3StringProtocol,WebSocketProtocol ,StringProtocol