#include // Header File For Windows #include // Header File For The OpenGL32 Library #include // Header File For The GLu32 Library #include // Header File For The Glaux Library #include HDC hDC=NULL; // Private GDI Device Context HGLRC hRC=NULL
#include // Header File For Windows #include // Header File For The OpenGL32 Library #include // Header File For The GLu32 Library #include // Header File For The Glaux Library #include HDC hDC=NULL; // Private GDI Device Context HGLRC hRC=NULL
/* * This Code Was Created By Jeff Molofee 2000 * A HUGE Thanks To Fredric Echols For Cleaning Up * And Optimizing The Base Code, Making It More Flexible! * If You've Found This Code Useful, Please Let Me Know. * Visit My Site At nehe.gamedev.net */
对日常债务进行数据库操作 .586 .model flat,stdcall option casemap:none include pay.inc include p_Func.asm include p_const.asm include p_struct.asm include p_data.asm include macro.mac .data hInstance HINSTANCE ? CommandLine LPSTR ? hParent dword ? hCursor dword
一款很不错的录音程序,附带源代码,自行编译: 如遇到内存不能读写错误(103行),请把编译 CPU Type 从“Any CPU”改为“x86”即可。 部分代码: public const string WaveAudio = "waveaudio"; public const uint MM_MCINOTIFY = 0x3B9; public const uint MCI_NOTIFY_SUCCESSFUL = 0x0001; public const uint MCI_NOTIFY_SUP