Table of Contents Preface 1 Chapter 1: Enter the Third Dimension 7 Getting to grips with 3D 7 Coordinates 8 Local space versus world space 9 Vectors 11 Cameras 11 Projection mode—3D versus 2D 11 Polygons, edges, vertices, and meshes 12 Materials, te
Over the years software systems have evolutionarily become more and more complex. One of the techniques for dealing with this inherent complexity of software systems is dependency injection – a design pattern that allows the removal of hard-coded de
Who this book is for This book is intended for intermediate and advanced Unity developers who have experience with most of Unity’s feature set, and those who want to maximize the performance of their game or solve particular bottlenecks. Whether the
With the increasing interest in game development, it’s essential to design and implement a UI that reflects the game settings and shows the right information to the player. The Unity system is used to create complex and aesthetically pleasing user i
Unity 5 From Zero to Proficiency (Intermediate): A step-by-step guide to coding your first game in C# with Unity. Why this book can help you to get started with Game Development Creating your own game can be very intimidating at the start, and quite
Cave Adventure Kit.rar Forgotten Keep (Source Project).rar Surviving in the woods(Complete Version).rar [Unity]Sci-Fi Laboratory Pack 2.unitypackage Apocalyptic World Part 1 Abandoned Carnival v1.1.unitypackage Apocalyptic World Part 2 Rundown Subur
PART 1 PART 2 brief contents FIRST STEPS ................................................................ 1 PART 3 8 ■ STRONG FINISH . ...................................................... 193 1 ■ 2 ■ 3 ■ 4 ■ Getting to know Unity 3 Building a demo
Unity Toony Colors Pro 2 2.3.372 Toony Colors Pro 2 is a collection of stylized shaders and tools. Making your Unity game stylized has never been so easy!
unity游戏对话系统Dialogue System for Unity 2.0.2 Requires Unity 5.3.6 or higher. Version 1.x to 2.x Upgrade Instructions Need version 1.xContact us. Dialogue System for Unity makes it easy to add interactive dialogue and quests to your game. It's a comple
本文实例为大家分享了使用ScrollRect制作翻页的具体代码,供大家参考,具体内容如下
1.标准的层级结构 ScrollRect->ViewPort->Content,Viewport负责显示区域的大小一般和Mask一起配合使用,Content使用Layout来布局,如果想使用代码来自动定位显示位置需要在Content加上Content size filter.
2.ScrollRectHelper
using UnityEngine;
using UnityEngine.UI;