uClinux in the GDB/ARMulator Here are some patches to GDB to allow the existing gdb ARM emulator to run uClinux targets. It can run both little-endian and big-endian code, as well as apcs-32/26 code and Thumb. I have tested little/big endian kernels
比较不错的linuxshell脚本编程。If you've used Unix for any length of time, you've probably found yourself starting to push the envelope, tweak how things work, change the default flags for commands you use a lot, and even create rudimentary shell scr ipts that
This is a brief introduction of Apples latest operating system Mac Os X, it also gives a series of instructions of how to work with this advanced operating system.
In Detail Cocos2d-x is the C++ port of arguably the most popular open source 2D framework in the world. Its predecessor was limited to the Apple family but with Cocos2d-x you can take your applications to all major app stores, with minimum extra wor
What you will learn Use techniques such as A*and A*mbush to empower your agents with path finding capabilities. Create a representation of the world and make agents navigate it Construct decision-making systems to make the agents take different acti
Authors: Wade, Bruce A definitive and practical guide to building apps using Cloudkit and Swift Ideal for developers who are struggling to get to grips with Cloudkit Everything is covered from initial build to improving performance This book is your
Book Descr iption: Unity 5 comes fully packaged with a toolbox of powerful features to help game and app developers create and implement powerful game AI. Leveraging these tools via Unity’s API or built-in features allows limitless possibilities whe
Key Features Explore the 2D architecture of Unity 5, and the tools and techniques for developing 2D games Discover how to use Unity's 2D tools, including Sprites, physics, and maps, to create different genres of games Practical tutorial on the inter
No book is produced in a vacuum. I want to thank the developers who let me include their widgets for the example chapters in the latter half of the book: Andrew Welch, Nick Rogers, Jesus de Meyer, Jason Yee, and Simon Whitaker. I can’t thank Nick Ro
COCOS2d-X by Example Beginners Guide Learn to build multi-device games in simple, easy steps, letting the framework do all the heavy lifting Spice things up in your games with easy to apply animations, particle effects, and physics simulation Quickl
Non-intrusive inspection systerms based on X-ray radiography techriques are rou tinely used at transport hubs to ensure the conforrmity of catgo content with the supplied shipping manifest. As trade volurmes increase and regulatiors become more strin