说明: Every software application has stakeholders who will either gain or lose from the success or failure of a tool, and they ultimately shape the design of the tool to meet their needs. After all, the stakeholders for a tool are typically the people who <bbzr> 上传 | 大小:8mb
说明: Briefly describe what the tool will do and ultimately how it will either improve workflow productivity or affect the content creation pipeline. Outline the current problems existing without the tool, and how the introduction of the tool will attempt <bbzr> 上传 | 大小:425kb
说明: In order to help define what a tool is, and how the interface should be designed, this chapter will introduce and discuss a couple of popular toolsets that are used in the creation of game content and shipped with <bbzr> 上传 | 大小:6mb
说明: Information contained in this book has been obtained by Thomson Course Technology PTR from sources believed to be reliable. However, because of the possibility of human or mechanical error by our sources, Thomson Course Technology PTR, or others, th <bbzr> 上传 | 大小:6mb