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文件名称: 网狐棋牌游戏港式五张游戏源码
  所属分类: C
  开发工具:
  文件大小: 2mb
  下载次数: 0
  上传时间: 2011-01-29
  提 供 者: ri***
 详细说明: #include "StdAfx.h" #include "TableFrameSink.h" ////////////////////////////////////////////////////////////////////////// #define IDI_GAME_END 1 //结束标识 #define IDI_PASS_CARD 2 //放弃标识 ////////////////////////////////////////////////////////////////////////// //静态变量 __int64 CTableFrameSink::g_lMaxScore=100000000L; //最大变化 __int64 CTableFrameSink::g_lMaxWinScore=100000000L; //最大赢分 __int64 CTableFrameSink::g_lMaxLoseScore=-100000000L; //最大输分 CBlacklistIDMap CTableFram eSink::g_BlacklistIDMap; //限制用户 CScoreHistoryMap CTableFrameSink::g_ScoreHistoryMap; //历史记录 //静态变量 const WORD CTableFrameSink::m_wPlayerCount=GAME_PLAYER; //游戏人数 const enStartMode CTableFrameSink::m_GameStartMode=enStartMode_AllReady; //开始模式 ////////////////////////////////////////////////////////////////////////// //构造函数 CTableFrameSink::CTableFrameSink() { //游戏变量 m_wOperaCount=0; m_bShowHand=false; m_bChaosCard=true; m_wCurrentUser=INVALID_CHAIR; m_wLastMostUser = INVALID_CHAIR; //用户状态 m_lServiceScore=0L; ZeroMemory(m_lTableScore,sizeof(m_lTableScore)); ZeroMemory(m_cbPlayStatus,sizeof(m_cbPlayStatus)); ZeroMemory(m_cbOperaScore,sizeof(m_cbOperaScore)); ZeroMemory(m_lUserMaxScore,sizeof(m_lUserMaxScore)); //扑克变量 m_cbSendCardCount=0; ZeroMemory(m_cbCardCount,sizeof(m_cbCardCount)); ZeroMemory(m_cbHandCardData,sizeof(m_cbHandCardData)); //下注信息 m_lMaxScore=0L; m_lCellScore=0L; m_lTurnMaxScore=0L; m_lTurnLessScore=0L; //组件变量 m_pITableFrame=NULL; m_pGameServiceOption=NULL; return; } //析构函数 CTableFrameSink::~CTableFrameSink(void) { } //接口查询 void * __cdecl CTableFrameSink::QueryInterface(const IID & Guid, DWORD dwQueryVer) { QUERYINTERFACE(ITableFrameSink,Guid,dwQueryVer); QUERYINTERFACE(ITableUserAction,Guid,dwQueryVer); QUERYINTERFACE_IUNKNOWNEX(ITableFrameSink,Guid,dwQueryVer); return NULL; } //初始化 bool __cdecl CTableFrameSink::InitTableFrameSink(IUnknownEx * pIUnknownEx) { //查询接口 ASSERT(pIUnknownEx!=NULL); m_pITableFrame=QUERY_OBJECT_PTR_INTERFACE(pIUnknownEx,ITableFrame); if (m_pITableFrame==NULL) return false; //获取参数 m_pGameServiceOption=m_pITableFrame->GetGameServiceOption(); ASSERT(m_pGameServiceOption!=NULL); return true; } //复位桌子 void __cdecl CTableFrameSink::RepositTableFrameSink() { //游戏变量 m_wOperaCount=0; m_bShowHand=false; m_bChaosCard=true; m_wCurrentUser=INVALID_CHAIR; m_wLastMostUser = INVALID_CHAIR; //用户状态 m_lServiceScore=0L; ZeroMemory(m_lTableScore,sizeof(m_lTableScore)); ZeroMemory(m_cbPlayStatus,sizeof(m_cbPlayStatus)); ZeroMemory(m_cbOperaScore,sizeof(m_cbOperaScore)); ZeroMemory(m_lUserMaxScore,sizeof(m_lUserMaxScore)); //扑克变量 m_cbSendCardCount=0; ZeroMemory(m_cbCardCount,sizeof(m_cbCardCount)); ZeroMemory(m_cbHandCardData,sizeof(m_cbHandCardData)); //下注信息 m_lMaxScore=0L; m_lCellScore=0L; m_lTurnMaxScore=0L; m_lTurnLessScore=0L; return; } //开始模式 enStartMode __cdecl CTableFrameSink::GetGameStartMode() { return m_GameStartMode; } //游戏状态 bool __cdecl CTableFrameSink::IsUserPlaying(WORD wChairID) { ASSERT(wChairIDSetGameStatus(GS_PLAYING); //服务费用 LONG lBaseScore=0L; //服务费用 //for (WORD i=0;iGetServerUserItem(i); // if (pIServerUserItem==NULL) continue; // const tagUserScore * pUserScore=pIServerUserItem->GetUserScore(); // if (lBaseScore==0L) // { // lBaseScore=pUserScore->lScore; // } // else lBaseScore=__min(pUserScore->lScore,lBaseScore); //} ////扣除费用 //if ((lBaseScore>=20L)&&(lBaseScore<10000L)) //{ // m_lServiceScore=10L; //} //else if ((lBaseScore>=10000L)&&(lBaseScore<100000L)) //{ // m_lServiceScore=30L; //} //else if ((lBaseScore>=100000L)&&(lBaseScore<300000L)) //{ // m_lServiceScore=50L; //} //else if ((lBaseScore>=300000L)&&(lBaseScore<600000L)) //{ // m_lServiceScore=80L; //} //else if ((lBaseScore>=600000L)&&(lBaseScore<1000000L)) //{ // m_lServiceScore=120L; //} //else if (lBaseScore>=1000000L) //{ // m_lServiceScore=500L; //} ////服务费用 //if (m_lServiceScore>0L) //{ // for (WORD i=0;iGetServerUserItem(i); // if (pIServerUserItem==NULL) continue; // //构造信息 // tagScoreInfo ScoreInfo; // ScoreInfo.lScore=-m_lServiceScore; // ScoreInfo.ScoreKind=enScoreKind_Service; // //写入积分 // m_pITableFrame->WriteUserScore(i,ScoreInfo); // //发送消息 // TCHAR szMess[512]=TEXT(""); // _sntprintf(szMess,sizeof(szMess),TEXT("系统扣除 %ld 的游戏服务费"),m_lServiceScore); // m_pITableFrame->SendGameMessage(pIServerUserItem,szMess,SMT_INFO); // } //} //最大下注 for (WORD i=0;iGetServerUserItem(i); if (pIServerUserItem==NULL) continue; //获取积分 const tagUserScore * pUserScore=pIServerUserItem->GetUserScore(); ASSERT(pUserScore->lScore>=m_pGameServiceOption->lCellScore); //设置变量 m_cbPlayStatus[i]=TRUE; m_lUserMaxScore[i]=pUserScore->lScore; if ((m_lMaxScore==0L)||(pUserScore->lScorelScore; } //下注变量 m_lTurnMaxScore=m_lMaxScore/2L; m_lCellScore=__max(m_lMaxScore/100L,m_pGameServiceOption->lCellScore); m_lTurnLessScore=__max(m_lMaxScore/100L,m_pGameServiceOption->lCellScore); //分发扑克 m_cbSendCardCount=2; m_GameLogic.RandCardList(m_cbHandCardData[0],sizeof(m_cbHandCardData)/sizeof(m_cbHandCardData[0][0])); //用户设置 for (WORD i=0;iSendTableData(i,SUB_S_GAME_START,&GameStart,sizeof(GameStart)); } GameStart.cbObscureCard=0; m_pITableFrame->SendLookonData(i,SUB_S_GAME_START,&GameStart,sizeof(GameStart)); } //设置时间 m_pITableFrame->SetGameTimer(IDI_PASS_CARD,40000L,1,m_wCurrentUser); return true; } //游戏结束 bool __cdecl CTableFrameSink::OnEventGameEnd(WORD wChairID, IServerUserItem * pIServerUserItem, BYTE cbReason) { switch (cbReason) { case GER_NORMAL: //常规结束 case GER_NO_PLAYER: //没有玩家 { //定义变量 CMD_S_GameEnd GameEnd; ZeroMemory(&GameEnd,sizeof(GameEnd)); //计算总注 LONG lAllScore=0L; for (WORD i=0;iwServerType == GAME_GENRE_GOLD ) { if( GameEnd.lGameScore[wWinerUser] >= 100L ) { lRevenue = GameEnd.lGameScore[wWinerUser]*m_pGameServiceOption->wRevenue/100L; GameEnd.lGameScore[wWinerUser] -= lRevenue; GameEnd.lGameTax[wWinerUser] = lRevenue; } } //发送信息 m_pITableFrame->SendTableData(INVALID_CHAIR,SUB_S_GAME_END,&GameEnd,sizeof(GameEnd)); m_pITableFrame->SendLookonData(INVALID_CHAIR,SUB_S_GAME_END,&GameEnd,sizeof(GameEnd)); //修改积分 for (WORD i=0;i 0 ) ScoreKind = enScoreKind_Win; else ScoreKind = enScoreKind_Lost; m_pITableFrame->WriteUserScore(i,GameEnd.lGameScore[i],GameEnd.lGameTax[i],ScoreKind); } } //成绩记录 for (WORD i=0;iGetServerUserItem(i); if (pIServerUserItem==NULL) continue; //搜索用户 tagScoreHistory * pScoreHistory=NULL; g_ScoreHistoryMap.Lookup(pIServerUserItem->GetUserID(),pScoreHistory); //获取时间 SYSTEMTIME SystemTime; GetLocalTime(&SystemTime); //增加用户 if (pScoreHistory==NULL) { //创建对象 pScoreHistory=new tagScoreHistory; g_ScoreHistoryMap[pIServerUserItem->GetUserID()]=pScoreHistory; //设置变量 pScoreHistory->lScore=0L; pScoreHistory->lWinScore=0L; pScoreHistory->lLoseScore=0L; pScoreHistory->RecordTime=SystemTime; } //还原判断 if (pScoreHistory->RecordTime.wDay!=SystemTime.wDay) { pScoreHistory->lScore=0L; pScoreHistory->lWinScore=0L; pScoreHistory->lLoseScore=0L; pScoreHistory->RecordTime=SystemTime; } //记录积分 pScoreHistory->lScore+=GameEnd.lGameScore[i]; if (GameEnd.lGameScore[i]>0L) pScoreHistory->lWinScore+=GameEnd.lGameScore[i]; if (GameEnd.lGameScore[i]<0L) pScoreHistory->lLoseScore+=GameEnd.lGameScore[i]; } } //删除时间 m_pITableFrame->KillGameTimer(IDI_GAME_END); m_pITableFrame->KillGameTimer(IDI_PASS_CARD); //结束游戏 m_pITableFrame->ConcludeGame(); return true; } case GER_USER_LEFT: //用户强退 { //效验参数 ASSERT(pIServerUserItem!=NULL); ASSERT(wChairIDSendTableData(INVALID_CHAIR,SUB_S_GIVE_UP,&GiveUp,sizeof(GiveUp)); m_pITableFrame->SendLookonData(INVALID_CHAIR,SUB_S_GIVE_UP,&GiveUp,sizeof(GiveUp)); //构造信息 LONG lScore=-m_lTableScore[wChairID*2]-m_lTableScore[wChairID*2+1]; //写入积分 m_pITableFrame->WriteUserScore(wChairID,lScore,0,enScoreKind_Flee); //积分记录 IServerUserItem * pIServerUserItem=m_pITableFrame->GetServerUserItem(wChairID); if (pIServerUserItem!=NULL) { //搜索用户 tagScoreHistory * pScoreHistory=NULL; g_ScoreHistoryMap.Lookup(pIServerUserItem->GetUserID(),pScoreHistory); //获取时间 SYSTEMTIME SystemTime; GetLocalTime(&SystemTime); //增加用户 if (pScoreHistory==NULL) { //创建对象 pScoreHistory=new tagScoreHistory; g_ScoreHistoryMap[pIServerUserItem->GetUserID()]=pScoreHistory; //设置变量 pScoreHistory->lScore=0L; pScoreHistory->lWinScore=0L; pScoreHistory->lLoseScore=0L; pScoreHistory->RecordTime=SystemTime; } //还原判断 if (pScoreHistory->RecordTime.wDay!=SystemTime.wDay) { pScoreHistory->lScore=0L; pScoreHistory->lWinScore=0L; pScoreHistory->lLoseScore=0L; pScoreHistory->RecordTime=SystemTime; } //记录积分 pScoreHistory->lScore+=lScore; pScoreHistory->lLoseScore+=lScore; } //人数统计 WORD wPlayerCount=0; for (WORD i=0;i=2) { if (m_wCurrentUser==wChairID) OnUserAddScore(wChairID,0L,true); } else { OnEventGameEnd(INVALID_CHAIR,NULL,GER_NO_PLAYER); } return true; } case GER_DISMISS: { //定义变量 CMD_S_GameEnd GameEnd; ZeroMemory(&GameEnd,sizeof(GameEnd)); //发送信息 m_pITableFrame->SendTableData(INVALID_CHAIR,SUB_S_GAME_END,&GameEnd,sizeof(GameEnd)); m_pITableFrame->SendLookonData(INVALID_CHAIR,SUB_S_GAME_END,&GameEnd,sizeof(GameEnd)); //删除时间 m_pITableFrame->KillGameTimer(IDI_GAME_END); m_pITableFrame->KillGameTimer(IDI_PASS_CARD); //结束游戏 m_pITableFrame->ConcludeGame(); return true; } } return false; } //发送场景 bool __cdecl CTableFrameSink::SendGameScene(WORD wChiarID, IServerUserItem * pIServerUserItem, BYTE cbGameStatus, bool bSendSecret) { switch (cbGameStatus) { case GS_FREE: //空闲状态 { //构造数据 CMD_S_StatusFree StatusFree; ZeroMemory(&StatusFree,sizeof(StatusFree)); //设置变量 StatusFree.lCellScore=0L; //发送场景 return m_pITableFrame->SendGameScene(pIServerUserItem,&StatusFree,sizeof(StatusFree)); } case GS_PLAYING: //游戏状态 { //构造数据 CMD_S_StatusPlay StatusPlay; memset(&StatusPlay,0,sizeof(StatusPlay)); //标志变量 StatusPlay.bAddScore=m_cbOperaScore[wChiarID]; StatusPlay.bShowHand=(m_bShowHand==true)?TRUE:FALSE; //加注信息 StatusPlay.lMaxScore=m_lMaxScore; StatusPlay.lCellScore=m_lCellScore; StatusPlay.lTurnMaxScore=m_lTurnMaxScore; StatusPlay.lTurnLessScore=m_lTurnLessScore; //设置变量 StatusPlay.wCurrentUser=m_wCurrentUser; CopyMemory(StatusPlay.lTableScore,m_lTableScore,sizeof(m_lTableScore)); CopyMemory(StatusPlay.cbPlayStatus,m_cbPlayStatus,sizeof(m_cbPlayStatus)); //设置扑克 for (WORD i=0;iGetUserStatus()!=US_LOOKON)) StatusPlay.cbHandCardData[i][0]=m_cbHandCardData[i][0]; else StatusPlay.cbHandCardData[i][0]=0; CopyMemory(&StatusPlay.cbHandCardData[i][1],&m_cbHandCardData[i][1],(m_cbCardCount[i]-1)*sizeof(BYTE)); } } //发送场景 return m_pITableFrame->SendGameScene(pIServerUserItem,&StatusPlay,sizeof(StatusPlay)); } } //效验错误 ASSERT(FALSE); return false; } //定时器事件 bool __cdecl CTableFrameSink::OnTimerMessage(WORD wTimerID, WPARAM wBindParam) { switch (wTimerID) { case IDI_GAME_END: //游戏结束 { if (m_pITableFrame->GetGameStatus()==GS_PLAYING) { OnEventGameEnd(INVALID_CHAIR,NULL,GER_NORMAL); return true; } } case IDI_PASS_CARD: //放弃加注 { if ((wBindParam==m_wCurrentUser)&&(m_wCurrentUser!=INVALID_CHAIR)) { //获取用户 IServerUserItem * pIServerUserItem=m_pITableFrame->GetServerUserItem(m_wCurrentUser); //用户判断 if ((pIServerUserItem!=NULL)&&(pIServerUserItem->GetUserStatus()!=US_OFFLINE)) { OnUserGiveUp(m_wCurrentUser); } else m_pITableFrame->SetGameTimer(IDI_PASS_CARD,40000L,1,m_wCurrentUser); //test //m_pITableFrame->SetGameTimer(IDI_PASS_CARD,40000L,1,m_wCurrentUser); return true; } } } return false; } //游戏消息处理 bool __cdecl CTableFrameSink::OnGameMessage(WORD wSubCmdID, const void * pDataBuffer, WORD wDataSize, IServerUserItem * pIServerUserItem) { switch (wSubCmdID) { case SUB_C_ADD_SCORE: //用户加注 { //效验数据 ASSERT(wDataSize==sizeof(CMD_C_AddScore)); if (wDataSize!=sizeof(CMD_C_AddScore)) return false; //变量定义 CMD_C_AddScore * pAddScore=(CMD_C_AddScore *)pDataBuffer; //用户效验 tagServerUserData * pUserData=pIServerUserItem->GetUserData(); if (pUserData->cbUserStatus!=US_PLAY) return true; //状态判断 ASSERT(m_cbPlayStatus[pUserData->wChairID]==TRUE); if (m_cbPlayStatus[pUserData->wChairID]==FALSE) return false; //消息处理 return OnUserAddScore(pUserData->wChairID,pAddScore->lScore,false); } case SUB_C_GIVE_UP: //用户放弃 { //用户效验 tagServerUserData * pUserData=pIServerUserItem->GetUserData(); if (pUserData->cbUserStatus!=US_PLAY) return true; //状态判断 ASSERT(m_cbPlayStatus[pUserData->wChairID]==TRUE); if (m_cbPlayStatus[pUserData->wChairID]==FALSE) return false; //消息处理 return OnUserGiveUp(pUserData->wChairID); } case SUB_C_GET_WINNER: //获取胜者 { //效验数据 ASSERT(wDataSize==sizeof(CMD_C_GetWinner)); if (wDataSize!=sizeof(CMD_C_GetWinner)) return false; //变量定义 CMD_C_GetWinner * pGetWiner=(CMD_C_GetWinner *)pDataBuffer; //用户效验 tagServerUserData * pUserData=pIServerUserItem->GetUserData(); if (pUserData->cbUserStatus!=US_PLAY) return true; //状态判断 ASSERT(m_cbPlayStatus[pUserData->wChairID]==TRUE); if (m_cbPlayStatus[pUserData->wChairID]==FALSE) return false; return OnUserGetWinner(pIServerUserItem); } case SUB_C_GET_OPTION: //获取信息 { //构造变量 CMD_S_ScoreOption ScoreOption; ScoreOption.lMaxScore=g_lMaxScore; ScoreOption.lMaxWinScore=g_lMaxWinScore; ScoreOption.lMaxLoseScore=g_lMaxLoseScore; ScoreOption.lUserCount=(LONG)g_ScoreHistoryMap.GetCount(); ScoreOption.lBlackCount=(LONG)g_BlacklistIDMap.GetCount(); //发送数据 m_pITableFrame->SendUserData(pIServerUserItem,SUB_S_SCORE_OPTION,&ScoreOption,sizeof(ScoreOption)); return true; } case SUB_C_SET_MAX_SCORE: //设置积分 { //效验数据 ASSERT(wDataSize==sizeof(CMD_C_ScoreInfo)); if (wDataSize!=sizeof(CMD_C_ScoreInfo)) return false; //设置变量 g_lMaxScore=((CMD_C_ScoreInfo *)pDataBuffer)->lScore; g_lMaxScore=__max(g_lMaxScore,0L); return true; } case SUB_C_SET_MAX_WIN_SCORE: //设置积分 { //效验数据 ASSERT(wDataSize==sizeof(CMD_C_ScoreInfo)); if (wDataSize!=sizeof(CMD_C_ScoreInfo)) return false; //设置变量 g_lMaxWinScore=((CMD_C_ScoreInfo *)pDataBuffer)->lScore; g_lMaxWinScore=__max(g_lMaxWinScore,0L); return true; } case SUB_C_SET_MAX_LOSE_SCORE: //设置积分 { //效验数据 ASSERT(wDataSize==sizeof(CMD_C_ScoreInfo)); if (wDataSize!=sizeof(CMD_C_ScoreInfo)) return false; //设置变量 g_lMaxLoseScore=((CMD_C_ScoreInfo *)pDataBuffer)->lScore; g_lMaxLoseScore=__min(g_lMaxLoseScore,0L); return true; } case SUB_C_SET_BLACKLIST: //设置用户 { //效验数据 ASSERT(wDataSize==sizeof(CMD_C_UserIDInfo)); if (wDataSize!=sizeof(CMD_C_UserIDInfo)) return false; //设置变量 DWORD dwUserID=((CMD_C_UserIDInfo *)pDataBuffer)->dwUserID; g_BlacklistIDMap[dwUserID]=dwUserID; return true; } case SUB_C_REMOVE_BLACKLIST: //设置用户 { //效验数据 ASSERT(wDataSize==sizeof(CMD_C_UserIDInfo)); if (wDataSize!=sizeof(CMD_C_UserIDInfo)) return false; //设置变量 g_BlacklistIDMap.RemoveKey(((CMD_C_UserIDInfo *)pDataBuffer)->dwUserID); return true; } } return false; } //框架消息处理 bool __cdecl CTableFrameSink::OnFrameMessage(WORD wSubCmdID, const void * pDataBuffer, WORD wDataSize, IServerUserItem * pIServerUserItem) { return false; } //用户断线 bool __cdecl CTableFrameSink::OnActionUserOffLine(WORD wChairID, IServerUserItem * pIServerUserItem) { if (wChairID==m_wCurrentUser) { m_pITableFrame->KillGameTimer(IDI_PASS_CARD); } return true; } //用户重入 bool __cdecl CTableFrameSink::OnActionUserReConnect(WORD wChairID, IServerUserItem * pIServerUserItem) { if (wChairID==m_wCurrentUser) { m_pITableFrame->SetGameTimer(IDI_PASS_CARD,40000L,1,m_wCurrentUser); } return true; } //放弃事件 bool CTableFrameSink::OnUserGiveUp(WORD wChairID) { //设置数据 m_cbCardCount[wChairID]=0; m_cbPlayStatus[wChairID]=FALSE; //发送消息 CMD_S_GiveUp GiveUp; GiveUp.wGiveUpUser=wChairID; m_pITableFrame->SendTableData(INVALID_CHAIR,SUB_S_GIVE_UP,&GiveUp,sizeof(GiveUp)); m_pITableFrame->SendLookonData(INVALID_CHAIR,SUB_S_GIVE_UP,&GiveUp,sizeof(GiveUp)); //构造信息 LONG lScore = -m_lTableScore[wChairID*2]-m_lTableScore[wChairID*2+1]; //写入积分 m_pITableFrame->WriteUserScore(wChairID,lScore,0,enScoreKind_Lost); //积分记录 IServerUserItem * pIServerUserItem=m_pITableFrame->GetServerUserItem(wChairID); if (pIServerUserItem!=NULL) { //搜索用户 tagScoreHistory * pScoreHistory=NULL; g_ScoreHistoryMap.Lookup(pIServerUserItem->GetUserID(),pScoreHistory); //获取时间 SYSTEMTIME SystemTime; GetLocalTime(&SystemTime); //增加用户 if (pScoreHistory==NULL) { //创建对象 pScoreHistory=new tagScoreHistory; g_ScoreHistoryMap[pIServerUserItem->GetUserID()]=pScoreHistory; //设置变量 pScoreHistory->lScore=0L; pScoreHistory->lWinScore=0L; pScoreHistory->lLoseScore=0L; pScoreHistory->RecordTime=SystemTime; } //还原判断 if (pScoreHistory->RecordTime.wDay!=SystemTime.wDay) { pScoreHistory->lScore=0L; pScoreHistory->lWinScore=0L; pScoreHistory->lLoseScore=0L; pScoreHistory->RecordTime=SystemTime; } //记录积分 pScoreHistory->lScore+=lScore; pScoreHistory->lLoseScore+=lScore; } //人数统计 WORD wPlayerCount=0; for (WORD i=0;i=2) { if (m_wCurrentUser==wChairID) OnUserAddScore(wChairID,0L,true); } else { OnEventGameEnd(INVALID_CHAIR,NULL,GER_NO_PLAYER); } return true; } //加注事件 bool CTableFrameSink::OnUserAddScore(WORD wChairID, LONG lScore, bool bGiveUp) { //设置数据 if (bGiveUp==false) { //状态效验 ASSERT(m_wCurrentUser==wChairID); if (m_wCurrentUser!=wChairID) return false; //金币效验 ASSERT((lScore>=0)&&(lScore>=m_lTableScore[wChairID*2])); ASSERT((lScore+m_lTableScore[wChairID*2+1])<=m_lUserMaxScore[wChairID]); if ((lScore<0)||(lScorem_lUserMaxScore[wChairID]) return false; //下注变量 LONG lUserMaxScore=0L; LONG lUserLessScore=0L; if (m_bShowHand==false) { ASSERT(m_lTurnMaxScore>=m_lTableScore[wChairID*2+1]); ASSERT(m_lTurnLessScore>=m_lTableScore[wChairID*2+1]); lUserMaxScore=m_lTurnMaxScore-m_lTableScore[wChairID*2+1]; lUserLessScore=m_lTurnLessScore-m_lTableScore[wChairID*2+1]; } else { ASSERT(m_lUserMaxScore[wChairID]>=m_lTableScore[wChairID*2+1]); lUserMaxScore=m_lUserMaxScore[wChairID]-m_lTableScore[wChairID*2+1]; lUserLessScore=m_lUserMaxScore[wChairID]-m_lTableScore[wChairID*2+1]; } //梭哈判断 bool bUserShowHand=((lScore+m_lTableScore[wChairID*2+1])==m_lUserMaxScore[wChairID]); //下注效验 ASSERT((lScore==lUserLessScore)||(lScore>=lUserMaxScore)||(m_cbOperaScore[wChairID]==FALSE)); if ((lScore>lUserLessScore)&&(lScore=lUserLessScore)&&(lScore<=lUserMaxScore)); m_lTableScore[wChairID*2]=__min(lUserMaxScore,__max(lScore,lUserLessScore)); } //设置变量 m_cbOperaScore[wChairID]=TRUE; m_bShowHand=((m_bShowHand==true)||(bUserShowHand==true)); m_lTurnLessScore=__max(m_lTableScore[wChairID*2]+m_lTableScore[wChairID*2+1],m_lTurnLessScore); } //用户切换 WORD wNextPlayer=INVALID_CHAIR; for (WORD i=0;i=m_wPlayerCount) { for (WORD i=0;iSendTableData(INVALID_CHAIR,SUB_S_ADD_SCORE,&AddScore,sizeof(AddScore)); m_pITableFrame->SendLookonData(INVALID_CHAIR,SUB_S_ADD_SCORE,&AddScore,sizeof(AddScore)); //设置时间 m_pITableFrame->SetGameTimer(IDI_PASS_CARD,40000L,1,m_wCurrentUser); return true; } else { //构造数据 CMD_S_AddScore AddScore; AddScore.wAddScoreUser=wChairID; AddScore.wCurrentUser=INVALID_CHAIR; AddScore.lTurnLessScore=m_lTurnLessScore; AddScore.lAddScoreCount=m_lTableScore[wChairID*2]; //发送数据 m_pITableFrame->SendTableData(INVALID_CHAIR,SUB_S_ADD_SCORE,&AddScore,sizeof(AddScore)); m_pITableFrame->SendLookonData(INVALID_CHAIR,SUB_S_ADD_SCORE,&AddScore,sizeof(AddScore)); } //结束判断 if (m_cbSendCardCount==MAX_COUNT) { OnEventGameEnd(INVALID_CHAIR,NULL,GER_NORMAL); return true; } //累计金币 for (WORD i=0;i=3)?m_lMaxScore:m_lMaxScore/2L; m_lTurnLessScore=m_lTableScore[m_wCurrentUser*2]+m_lTableScore[m_wCurrentUser*2+1]; } else m_wCurrentUser=INVALID_CHAIR; //构造数据 CMD_S_SendCard SendCard; SendCard.wCurrentUser=m_wCurrentUser; SendCard.wLastMostUser = wLastMostUser; SendCard.lTurnMaxScore=m_lTurnMaxScore; SendCard.lTurnLessScore=m_lTurnLessScore; SendCard.cbSendCardCount=m_cbSendCardCount-cbSourceCount; //发送扑克 for (WORD i=0;iSendTableData(INVALID_CHAIR,SUB_S_SEND_CARD,&SendCard,sizeof(SendCard)); m_pITableFrame->SendLookonData(INVALID_CHAIR,SUB_S_SEND_CARD,&SendCard,sizeof(SendCard)); //结束处理 if (m_wCurrentUser==INVALID_CHAIR) { m_pITableFrame->KillGameTimer(IDI_PASS_CARD); m_pITableFrame->SetGameTimer(IDI_GAME_END,2000,1,0); } else m_pITableFrame->SetGameTimer(IDI_PASS_CARD,40000L,1,m_wCurrentUser); return true; } //获取胜者 bool CTableFrameSink::OnUserGetWinner(IServerUserItem * pIServerUserItem) { ////获取胜者 //IServerUserItem * pIWinnerUserItem=m_pITableFrame->GetServerUserItem(EstimateWinner(0,4)); //if (pIWinnerUserItem==NULL) return true; ////构造消息 //TCHAR szMessage[128]; //_snprintf(szMessage,CountArray(szMessage),TEXT("本局的胜利玩家是:%s"),pIWinnerUserItem->GetAccounts()); ////设置变量 //m_bChaosCard=false; ////发送消息 //m_pITableFrame->SendGameMessage(pIServerUserItem,szMessage,SMT_INFO); return true; } //推断输者 WORD CTableFrameSink::EstimateLoser(BYTE cbStartPos, BYTE cbConcludePos) { //保存扑克 BYTE cbUserCardData[GAME_PLAYER][MAX_COUNT]; CopyMemory(cbUserCardData,m_cbHandCardData,sizeof(cbUserCardData)); //寻找玩家 for (WORD wLoser=0;wLoser
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