说明:交互式 实体模型 简单po一段代码
#include
#define ball1 5.0
#define jh 2.0
#define sjr 0.5
#pragma comment( linker, "/subsystem:\"windows\" /entry:\"mainCRTStartup\"" ) // Don't Start the Dos Windlw
typedef float point[3];
static GLfloat theta[11] = { 0.0, 0.
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