说明: The A* Pathfinding Project is a powerful and easy to use pathfinding system for Unity. With blazing fast pathfinding your AIs will be able to find the player in complex mazes in no time at all. Perfect for TD, FPS and RTS games. Features: Grids, nav <lowsarc> 上传 | 大小:4mb
说明: Improvements Optimized internal GetType() calls. (E.g., faster loading on mobile devices). Made Get/Set Property menus faster. Added OnDisable to CustomActionEditor. Called when the FSM is deselected. Made HutongGames.PlayMakerEditor.VariableEditor <lowsarc> 上传 | 大小:3mb
说明: Upgrade Notes Custom actions that implement OnFixedUpdate now need to set Fsm.HandleFixedUpdate = true; in Awake. See AddForce.cs for an example. Bug Fixes Fixed breakpoints hanging Unity in 1.5.6! Fixed Collision Event and Trigger Event actions in <lowsarc> 上传 | 大小:3mb
说明: What's new 2D Toolkit UI Sprite handles - you can resize / move(click and drag) / rotate(alt) sprites using the handles. Turn them off in preferences if you don't like them. Static sprite batcher - supports all sprite types (clipped, tiled, sliced, <lowsarc> 上传 | 大小:3mb
说明: What's new 2D Toolkit UI Sprite handles - you can resize / move(click and drag) / rotate(alt) sprites using the handles. Turn them off in preferences if you don't like them. Static sprite batcher - supports all sprite types (clipped, tiled, sliced, <lowsarc> 上传 | 大小:3mb
说明: This is the last in the 1.x family. Features: - Full undo/redo support & multi-edit support in all scene instances - Runtime TexturePacker import o tk2dSpriteCollectionData.CreateFromTexturePacker, non-XML/JSON simple format, can be written so it do <lowsarc> 上传 | 大小:2mb