说明: 最近在看Procedural Content Generation 这方面技术,找到这本,可能对这块方面有兴趣的人至少能引进门,不那么彷徨。 Get to know techniques and approaches to procedurally generate game content in C++ using Simple and Fast Multimedia Library. <bizhiming28> 上传 | 大小:12mb
说明: 也是一本入门书。 Explores the creation of real-time interactive simulations or games. Key aspects of UE4 will be explored to make UE4 more accessible to readers and gear them with the knowledge so that they can focus on creation, knowing where they need to <bizhiming28> 上传 | 大小:17mb
说明: UE4现在支持 Blender,这是市面上第一本结合二者的书。 This book will start with creating levels, 3D assets for the game, game progression, light and environment control, animation, and so on. Then it will teach readers to add amazing visual effects to their game by apply <bizhiming28> 上传 | 大小:11mb
说明: Explores the use of Unreal Engine 4 (UE4) for the development of real-time digital interactive contents to be used in computerized games or simulations. <bizhiming28> 上传 | 大小:19mb
说明: 大师之作,图形学、游戏开发必看之书 Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent or programmable shaders, a wide variety of new algorithms have arise <sinat_24998369> 上传 | 大小:23mb