说明: Being able to transform objects at runtime using a set of intuitive and professional gizmos can be extremely valuable especially if you are working on a runtime editor or a game in which the player can move, rotate and scale objects. Want to build a <zhangnan0324> 上传 | 大小:1mb
说明: 1.3.2u3 - rotation handle fixed, - minor update of RTEditor - unity 2018 support; - project window async loading; 1.3.2u2 - minor update of RTEditor. - procedural materials will be disabled until RTEditor 2018 release - position handle undo/redo iss <zhangnan0324> 上传 | 大小:20mb